static VisualElement CloneSetupRecursively(VisualTreeAsset vta, VisualElementAsset root,
                                                   Dictionary <int, List <VisualElementAsset> > idToChildren, CreationContext context)
        {
#if UNITY_2019_3_OR_NEWER
            var resolvedSheets = new List <StyleSheet>();
            foreach (var sheetPath in root.stylesheetPaths)
            {
                resolvedSheets.Add(AssetDatabase.LoadAssetAtPath <StyleSheet>(sheetPath));
            }
            root.stylesheets = resolvedSheets;
#endif

            var ve = VisualTreeAsset.Create(root, context);

            // Linking the new element with its VisualElementAsset.
            // All this copied code for this one line!
            ve.SetProperty(BuilderConstants.ElementLinkedVisualElementAssetVEPropertyName, root);

            // context.target is the created templateContainer
            if (root.id == context.visualTreeAsset.contentContainerId)
            {
                if (context.target is TemplateContainer)
                {
                    ((TemplateContainer)context.target).SetContentContainer(ve);
                }
                else
                {
                    Debug.LogError(
                        "Trying to clone a VisualTreeAsset with a custom content container into a element which is not a template container");
                }
            }

            // if the current element had a slot-name attribute, put it in the resulting slot mapping
            string slotName;
            if (context.slotInsertionPoints != null && vta.TryGetSlotInsertionPoint(root.id, out slotName))
            {
                context.slotInsertionPoints.Add(slotName, ve);
            }

            if (root.classes != null)
            {
                for (int i = 0; i < root.classes.Length; i++)
                {
                    ve.AddToClassList(root.classes[i]);
                }
            }

            if (root.ruleIndex != -1)
            {
                if (vta.inlineSheet == null)
                {
                    Debug.LogWarning("VisualElementAsset has a RuleIndex but no inlineStyleSheet");
                }
                else
                {
                    var rule = vta.inlineSheet.rules[root.ruleIndex];
#if UNITY_2020_1_OR_NEWER
                    ve.SetInlineRule(vta.inlineSheet, rule);
#elif UNITY_2019_3_OR_NEWER
                    var stylesData = new VisualElementStylesData(false);
                    ve.SetInlineStyles(stylesData);
                    s_StylePropertyReader.SetInlineContext(vta.inlineSheet, rule, root.ruleIndex);
                    stylesData.ApplyProperties(s_StylePropertyReader, null);
#else
                    var stylesData = new VisualElementStylesData(false);
                    ve.SetInlineStyles(stylesData);
                    var propIds = StyleSheetCache.GetPropertyIDs(vta.inlineSheet, root.ruleIndex);
                    stylesData.ApplyRule(vta.inlineSheet, Int32.MaxValue, rule, propIds);
#endif
                }
            }

            var templateAsset = root as TemplateAsset;
            if (templateAsset != null)
            {
                var templatePath = vta.GetPathFromTemplateName(templateAsset.templateAlias);
                ve.SetProperty(BuilderConstants.LibraryItemLinkedTemplateContainerPathVEPropertyName, templatePath);
                var instancedTemplateVTA = vta.ResolveTemplate(templateAsset.templateAlias);
                if (instancedTemplateVTA != null)
                {
                    ve.SetProperty(BuilderConstants.ElementLinkedInstancedVisualTreeAssetVEPropertyName, instancedTemplateVTA);
                }
            }

            List <VisualElementAsset> children;
            if (idToChildren.TryGetValue(root.id, out children))
            {
                children.Sort(VisualTreeAssetUtilities.CompareForOrder);

                foreach (VisualElementAsset childVea in children)
                {
                    // this will fill the slotInsertionPoints mapping
                    VisualElement childVe = CloneSetupRecursively(vta, childVea, idToChildren, context);
                    if (childVe == null)
                    {
                        continue;
                    }

                    // if the parent is not a template asset, just add the child to whatever hierarchy we currently have
                    // if ve is a scrollView (with contentViewport as contentContainer), this will go to the right place
                    if (templateAsset == null)
                    {
                        ve.Add(childVe);
                        continue;
                    }

                    int index = templateAsset.slotUsages == null
                        ? -1
                        : templateAsset.slotUsages.FindIndex(u => u.assetId == childVea.id);
                    if (index != -1)
                    {
                        VisualElement parentSlot;
                        string        key = templateAsset.slotUsages[index].slotName;
                        Assert.IsFalse(String.IsNullOrEmpty(key),
                                       "a lost name should not be null or empty, this probably points to an importer or serialization bug");
                        if (context.slotInsertionPoints == null ||
                            !context.slotInsertionPoints.TryGetValue(key, out parentSlot))
                        {
                            Debug.LogErrorFormat("Slot '{0}' was not found. Existing slots: {1}", key,
                                                 context.slotInsertionPoints == null
                                ? String.Empty
                                : String.Join(", ",
                                              System.Linq.Enumerable.ToArray(context.slotInsertionPoints.Keys)));
                            ve.Add(childVe);
                        }
                        else
                        {
                            parentSlot.Add(childVe);
                        }
                    }
                    else
                    {
                        ve.Add(childVe);
                    }
                }
            }

            if (templateAsset != null && context.slotInsertionPoints != null)
            {
                context.slotInsertionPoints.Clear();
            }

            return(ve);
        }
        void ProcessMatchedRules(VisualElement element, List <SelectorMatchRecord> matchingSelectors)
        {
            matchingSelectors.Sort(SelectorMatchRecord.Compare);

            Int64 matchingRulesHash = element.fullTypeName.GetHashCode();

            // Let current DPI contribute to the hash so cache is invalidated when this changes
            matchingRulesHash = (matchingRulesHash * 397) ^ currentPixelsPerPoint.GetHashCode();

            int oldVariablesHash      = m_StyleMatchingContext.variableContext.GetVariableHash();
            int customPropertiesCount = 0;

            foreach (var record in matchingSelectors)
            {
                StyleRule rule        = record.complexSelector.rule;
                int       specificity = record.complexSelector.specificity;
                matchingRulesHash = (matchingRulesHash * 397) ^ rule.GetHashCode();
                matchingRulesHash = (matchingRulesHash * 397) ^ specificity;

                if (rule.customPropertiesCount > 0)
                {
                    customPropertiesCount += rule.customPropertiesCount;
                    ProcessMatchedVariables(record.sheet, rule);
                }
            }

            int variablesHash = customPropertiesCount > 0 ? m_ProcessVarContext.GetVariableHash() : oldVariablesHash;

            matchingRulesHash = (matchingRulesHash * 397) ^ variablesHash;

            if (oldVariablesHash != variablesHash)
            {
                StyleVariableContext ctx;
                if (!StyleCache.TryGetValue(variablesHash, out ctx))
                {
                    ctx = new StyleVariableContext(m_ProcessVarContext);
                    StyleCache.SetValue(variablesHash, ctx);
                }

                m_StyleMatchingContext.variableContext = ctx;
            }
            element.variableContext = m_StyleMatchingContext.variableContext;

            VisualElementStylesData resolvedStyles;

            if (StyleCache.TryGetValue(matchingRulesHash, out resolvedStyles))
            {
                element.SetSharedStyles(resolvedStyles);
            }
            else
            {
                resolvedStyles = new VisualElementStylesData(isShared: true);

                foreach (var record in matchingSelectors)
                {
                    m_StylePropertyReader.SetContext(record.sheet, record.complexSelector, m_StyleMatchingContext.variableContext);
                    resolvedStyles.ApplyProperties(m_StylePropertyReader, m_StyleMatchingContext.inheritedStyle);
                }

                resolvedStyles.ApplyLayoutValues();

                StyleCache.SetValue(matchingRulesHash, resolvedStyles);

                element.SetSharedStyles(resolvedStyles);
            }
        }
        private VisualElement CloneSetupRecursively(VisualElementAsset root,
                                                    Dictionary <int, List <VisualElementAsset> > idToChildren, CreationContext context)
        {
            VisualElement ve = Create(root, context);

            // context.target is the created templateContainer
            if (root.id == context.visualTreeAsset.contentContainerId)
            {
                if (context.target is TemplateContainer)
                {
                    ((TemplateContainer)context.target).SetContentContainer(ve);
                }
                else
                {
                    Debug.LogError(
                        "Trying to clone a VisualTreeAsset with a custom content container into a element which is not a template container");
                }
            }

            // if the current element had a slot-name attribute, put it in the resulting slot mapping
            string slotName;

            if (context.slotInsertionPoints != null && TryGetSlotInsertionPoint(root.id, out slotName))
            {
                context.slotInsertionPoints.Add(slotName, ve);
            }

            if (root.classes != null)
            {
                for (int i = 0; i < root.classes.Length; i++)
                {
                    ve.AddToClassList(root.classes[i]);
                }
            }

            if (root.ruleIndex != -1)
            {
                if (inlineSheet == null)
                {
                    Debug.LogWarning("VisualElementAsset has a RuleIndex but no inlineStyleSheet");
                }
                else
                {
                    StyleRule r          = inlineSheet.rules[root.ruleIndex];
                    var       stylesData = new VisualElementStylesData(false);
                    ve.SetInlineStyles(stylesData);

                    s_StylePropertyReader.SetInlineContext(inlineSheet, r, root.ruleIndex);
                    stylesData.ApplyProperties(s_StylePropertyReader, null);
                }
            }

            var templateAsset = root as TemplateAsset;
            List <VisualElementAsset> children;

            if (idToChildren.TryGetValue(root.id, out children))
            {
                children.Sort(CompareForOrder);

                foreach (VisualElementAsset childVea in children)
                {
                    // this will fill the slotInsertionPoints mapping
                    VisualElement childVe = CloneSetupRecursively(childVea, idToChildren, context);
                    if (childVe == null)
                    {
                        continue;
                    }

                    // if the parent is not a template asset, just add the child to whatever hierarchy we currently have
                    // if ve is a scrollView (with contentViewport as contentContainer), this will go to the right place
                    if (templateAsset == null)
                    {
                        ve.Add(childVe);
                        continue;
                    }

                    int index = templateAsset.slotUsages == null
                        ? -1
                        : templateAsset.slotUsages.FindIndex(u => u.assetId == childVea.id);
                    if (index != -1)
                    {
                        VisualElement parentSlot;
                        string        key = templateAsset.slotUsages[index].slotName;
                        Assert.IsFalse(String.IsNullOrEmpty(key),
                                       "a lost name should not be null or empty, this probably points to an importer or serialization bug");
                        if (context.slotInsertionPoints == null ||
                            !context.slotInsertionPoints.TryGetValue(key, out parentSlot))
                        {
                            Debug.LogErrorFormat("Slot '{0}' was not found. Existing slots: {1}", key,
                                                 context.slotInsertionPoints == null
                                ? String.Empty
                                : String.Join(", ",
                                              System.Linq.Enumerable.ToArray(context.slotInsertionPoints.Keys)));
                            ve.Add(childVe);
                        }
                        else
                        {
                            parentSlot.Add(childVe);
                        }
                    }
                    else
                    {
                        ve.Add(childVe);
                    }
                }
            }

            if (templateAsset != null && context.slotInsertionPoints != null)
            {
                context.slotInsertionPoints.Clear();
            }

            return(ve);
        }