// Use this for initialization void Start() { currHealth = maxHealth; myUI = FindObjectOfType <UIController>(); myVEC = FindObjectOfType <VisualEffectsController>(); GameManager.inst.healthContainer.Add(gameObject, this); }
public static VisualEffectsController GetInstance() { if (instance == null) { instance = new VisualEffectsController(); } return(instance); }