void Start() { visuals = GameObject.FindGameObjectWithTag("Visuals").GetComponent <VisualDetector>(); visuals.unlockedScene = true; timeBtwSpawns = startTimeBtwSpawns; fadePanel.SetTrigger("FadeOut"); }
void Start() { source = GetComponent <AudioSource>(); source.clip = click; visuals = GameObject.FindGameObjectWithTag("Visuals").GetComponent <VisualDetector>(); fadePanel.SetTrigger("FadeOut"); visuals.unlockedScene = false; }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(instance); } else { Destroy(gameObject); } }
void Start() { visuals = GameObject.FindGameObjectWithTag("Visuals").GetComponent <VisualDetector>(); rend = GetComponent <SpriteRenderer>(); rend.sprite = heads[visuals.visual]; }