Example #1
0
        public void OnTick(object o, EventArgs e)
        {
            if (server.Poll(10, SelectMode.SelectRead) && connection == null)
            {
                connection = server.Accept();
                UI.Notify("CONNECTED");
                connection.Blocking = false;
            }
            handlePipeInput();
            if (!enabled)
            {
                return;
            }

            //Array values = Enum.GetValues(typeof(Weather));


            switch (checkStatus())
            {
            case GameStatus.NeedReload:
                //TODO: need to get a new session and run?
                StopRun();
                runTask?.Wait();
                runTask = StartRun();
                //StopSession();
                //Autostart();
                UI.Notify("need reload game");
                Script.Wait(100);
                ReloadGame();
                break;

            case GameStatus.NeedStart:
                //TODO do the autostart manually or automatically?
                //Autostart();
                // use reloading temporarily
                StopRun();

                ReloadGame();
                Script.Wait(100);
                runTask?.Wait();
                runTask = StartRun();
                //Autostart();
                break;

            case GameStatus.NoActionNeeded:
                break;
            }
            if (!runTask.IsCompleted)
            {
                return;
            }
            if (!postgresTask.IsCompleted)
            {
                return;
            }

            List <byte[]> colors = new List <byte[]>();

            Game.Pause(true);
            Script.Wait(500);
            GTAData dat = GTAData.DumpData(Game.GameTime + ".tiff", new List <Weather>(wantedWeather));

            if (dat == null)
            {
                return;
            }
            var thisframe = VisionNative.GetCurrentTime();
            var depth     = VisionNative.GetDepthBuffer();
            var stencil   = VisionNative.GetStencilBuffer();

            colors.Add(VisionNative.GetColorBuffer());

            /*
             * foreach (var wea in wantedWeather) {
             *  World.TransitionToWeather(wea, 0.0f);
             *  Script.Wait(1);
             *  colors.Add(VisionNative.GetColorBuffer());
             * }*/
            Game.Pause(false);

            /*
             * if (World.Weather != Weather.Snowing)
             * {
             *  World.TransitionToWeather(Weather.Snowing, 1);
             *
             * }*/
            var colorframe    = VisionNative.GetLastColorTime();
            var depthframe    = VisionNative.GetLastConstantTime();
            var constantframe = VisionNative.GetLastConstantTime();

            //UI.Notify("DIFF: " + (colorframe - depthframe) + " FRAMETIME: " + (1 / Game.FPS) * 1000);
            if (depth == null || stencil == null)
            {
                return;
            }

            /*
             * this code checks to see if there's drift
             * it's kinda pointless because we end up "straddling" a present call,
             * so the capture time difference can be ~1/4th of a frame but still the
             * depth/stencil and color buffers are one frame offset from each other
             * if (Math.Abs(thisframe - colorframe) < 60 && Math.Abs(colorframe - depthframe) < 60 &&
             *  Math.Abs(colorframe - constantframe) < 60)
             * {
             *
             *
             *
             *
             *
             *  PostgresExport.SaveSnapshot(dat, run.guid);
             * }
             */
            ImageUtils.WaitForProcessing();
            ImageUtils.StartUploadTask(archive, Game.GameTime.ToString(), Game.ScreenResolution.Width,
                                       Game.ScreenResolution.Height, colors, depth, stencil);
            PostgresExport.SaveSnapshot(dat, run.guid);
            if (S3Stream.Length > 512 * 1024 * 1024)
            {
                ImageUtils.WaitForProcessing();
                StopRun();
                runTask?.Wait();
                runTask = StartRun();
            }
        }