public void ShowRenderersVisibleState(NodeAddedEvent evt, [Combine] RendererReadyForShowingNode renderer, [Context, JoinByTank] AssembledTankNode tank, [Context, JoinByTank] VisibleTankNode state) { renderer.baseRenderer.Renderer.enabled = true; }
public void HideRenderersVisibleState(NodeRemoveEvent evt, [Combine] RendererReadyForShowingNode renderer, [Context, JoinByTank] AssembledTankNode tank, [Context, JoinByTank] VisibleTankNode state) { renderer.baseRenderer.Renderer.enabled = false; }