Example #1
0
        private float GetFuturePortalScore(VirtualPortal virtualPortal)
        {
            float score = 0;



            return(score);
        }
        private float GetVirtualPortalScore(VirtualPortal virtualPortal)
        {
            float distanceToEnemyCastleCircle = virtualPortal.location.Distance(Constants.Game.GetEnemyCastle().GetLocation()) - Constants.Game.CastleSize;

            if (distanceToEnemyCastleCircle > nearByDist)
            {
                return(0);
            }
            float score = (nearByDist - distanceToEnemyCastleCircle) / nearByDist;

            //the reason that we didn't just added 1 was to give higher priority to a closer place.
            //Still all the locations get near 1. By doing that we ensure to build 2 portals if there is enough mana and 2 elves are close to the castle
            return((score + 5) / 6);
        }