private void UpdateTextMessage(int playerId, string text)
 {
     //Unlike the others, we do display our own text messages, but it is handled differently
     if (playerId == _myPlayerId)
     {
         GameObject.FindGameObjectWithTag("Player").GetComponent <DialogController>().Speak(text, 5.0f);
         return;
     }
     //If this is an existing player, update their stats
     foreach (GameObject go in _players)
     {
         VirtualPlayer player = go.GetComponent <VirtualPlayer>();
         if (player.Id == playerId)
         {
             player.UpdateText(text);
             return;
         }
     }
 }