public ScreenVirtualContainer_VM() { PreviewFirstVirtualMode = VirtualModeType.Led3; PreviewSecondVirtualMode = VirtualModeType.Led31; ObservableCollection<VirtualLightType> sequence = new ObservableCollection<VirtualLightType>(); sequence.Add(VirtualLightType.Red); sequence.Add(VirtualLightType.Green); sequence.Add(VirtualLightType.Blue); sequence.Add(VirtualLightType.VRed); LightSequence = sequence; LightSequence.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(LightSequence_CollectionChanged); sequence = new ObservableCollection<VirtualLightType>(); sequence.Add(VirtualLightType.Red); sequence.Add(VirtualLightType.Green); sequence.Add(VirtualLightType.Blue); sequence.Add(VirtualLightType.VRed); PreviewFirstLightSequence = sequence; PreviewFirstLightSequence.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(LightSequence_CollectionChanged1); sequence = new ObservableCollection<VirtualLightType>(); sequence.Add(VirtualLightType.VRed); sequence.Add(VirtualLightType.Blue); sequence.Add(VirtualLightType.Red); sequence.Add(VirtualLightType.Green); PreviewSecondLightSequence = sequence; PreviewSecondLightSequence.CollectionChanged += new System.Collections.Specialized.NotifyCollectionChangedEventHandler(LightSequence_CollectionChanged2); }
private void ResetLightSquence(VirtualModeType virtualMode, ref ObservableCollection<VirtualLightType> virtualSequence) { if (virtualSequence == null) { return; } if (!IsReverse) { if (virtualMode == VirtualModeType.Led31) { virtualSequence[0] = VirtualLightType.VRed; virtualSequence[1] = VirtualLightType.Red; virtualSequence[2] = VirtualLightType.Green; virtualSequence[3] = VirtualLightType.Blue; } else if (VirtualMode == VirtualModeType.Led3) { virtualSequence[0] = VirtualLightType.Red; virtualSequence[1] = VirtualLightType.Green; virtualSequence[2] = VirtualLightType.Blue; virtualSequence[3] = VirtualLightType.VRed; } else { virtualSequence[0] = VirtualLightType.Red; virtualSequence[1] = VirtualLightType.Green; virtualSequence[2] = VirtualLightType.Blue; virtualSequence[3] = VirtualLightType.VRed; } } else { if (virtualMode == VirtualModeType.Led31) { virtualSequence[0] = VirtualLightType.VRed; virtualSequence[1] = VirtualLightType.Blue; virtualSequence[2] = VirtualLightType.Red; virtualSequence[3] = VirtualLightType.Green; } else if (VirtualMode == VirtualModeType.Led3) { virtualSequence[0] = VirtualLightType.Green; virtualSequence[1] = VirtualLightType.Blue; virtualSequence[2] = VirtualLightType.Red; virtualSequence[3] = VirtualLightType.VRed; } else { virtualSequence[0] = VirtualLightType.Red; virtualSequence[1] = VirtualLightType.Green; virtualSequence[2] = VirtualLightType.Blue; virtualSequence[3] = VirtualLightType.VRed; } } RoutedEventArgs e = new RoutedEventArgs(LightSequenceResettedEvent); RaiseEvent(e); }
private void OnVirtualModeSetted(VirtualModeType virtualMode) { this.VRedLightVisibility = Visibility.Visible; this.RedLightVisibility = Visibility.Visible; if (virtualMode == VirtualModeType.Led3) { this.VRedLightVisibility = Visibility.Collapsed; } else if (virtualMode == VirtualModeType.Led31) { this.RedLightVisibility = Visibility.Collapsed; } ObservableCollection<VirtualLightType> sequence = this.VirtualLightSequence; ResetLightSquence(virtualMode, ref sequence); OnVirtualLightSequenceSetted(sequence); }