public void UpdateCommands() { actor.commandList[CommandType.Shoot] = input.IsInputDown(VirtualInputCommand.Attack); actor.commandList[CommandType.Cancel] = input.IsInputDown(VirtualInputCommand.Cancel); }
public void UpdateCommands() { actor.commandList[CommandType.Shoot] = input.IsInputDown(VirtualInputCommand.Attack); actor.commandList[CommandType.Cancel] = input.IsInputDown(VirtualInputCommand.Cancel); }