private void SetupTest() { stringStore = new VirtualFile <string>(GAME_NAME, SLOT_NAME, LEVEL_NAME); intStore = new VirtualFile <int>(GAME_NAME, SLOT_NAME, LEVEL_NAME); vecStore = new VirtualFile <Vector2>(GAME_NAME, SLOT_NAME, LEVEL_NAME); stringStore.DeleteFile(); intStore.DeleteFile(); vecStore.DeleteFile(); }
public void Deletes_File() { SetupTest(); stringStore.Set("test 1", "test 1"); stringStore.Set("test 2", "test 2"); stringStore.Save(); Assert.True(System.IO.File.Exists(stringStore.Path)); stringStore.DeleteFile(); Assert.False(System.IO.File.Exists(stringStore.Path)); }