void InitializeStart() { log = GameObject.Find("DebugTurnOutput").GetComponent <Text>(); // Текстовое окно crosshair = GameObject.Find("cross").transform; // Перекрестие playerCrosshair = GameObject.Find("plcross").transform; Deck = GameObject.Find("Deck").GetComponent <VirtualDeck>(); //Виртуальная колода //EnemyHandler = GameObject.Find("EnemyGroupHandler").GetComponent<EnemyGroupHandler>(); //Враги for (int i = 0; i < 6; i++) { skillButtons[i] = GameObject.Find((i + 1).ToString()).GetComponentInChildren <Text>(); } foreach (EntityBase enemy in EnemyHandler.enemyGroup) // Установка здоровья врагов { if (enemy != null) { SetHealth(enemy); } } PickedPlayer = PlayerParty[0]; }
private void OnEnable() { turnHandler = GameObject.Find("TurnBase").GetComponent <TurnHandler>(); log = GameObject.Find("DebugTurnOutput").GetComponent <Text>(); Deck = GameObject.Find("Deck").GetComponent <VirtualDeck>(); Player = turnHandler.PlayerParty[0]; }