Example #1
0
    /// <summary>
    /// Update component
    /// </summary>
    public void Update(VirtualJoystick joystick, int id = 0)
    {
        // Determine whether the joystick is using a controller
        isUsingController = joystick.isUsingController;

        // Reset the axis position
        direction = Vector2.zero;

        // Update each axis
        xAxis.Update(joystick, id);
        yAxis.Update(joystick, id);

        // Update the button
        button.Update(joystick, id);

        // Set the position of the axis
        direction = new Vector2(xAxis, yAxis).normalized;

        if (isUsingController)
        {
            float h = Input.GetAxis("Controller " + (id + 1) + " " + controllerAnalog.ToString() + "X");
            float v = Input.GetAxis("Controller " + (id + 1) + " " + controllerAnalog.ToString() + "Y");
            direction = Vector2.ClampMagnitude(new Vector2(h, v), 1);
        }
    }
Example #2
0
 /// <summary>
 ///
 /// </summary>
 public override void UpdateInput()
 {
     //
     m_Axis.Update(m_Trigger > deadZone?m_Trigger:0.0f);
     //
     if (m_Trigger >= buttonThreshold)
     {
         m_Button.Pressed();
     }
     else
     {
         m_Button.Released();
     }
 }
Example #3
0
    private void UpdateVirtualAxes(Vector3 delta)
    {
        transform.position = new Vector3(
            m_StartPos.x + delta.x,
            m_StartPos.y + delta.y,
            m_StartPos.z + delta.z
            );

        delta /= Range;

        if (m_UseHorizontalAxis)
        {
            m_HorizontalVirtualAxis.Update(delta.x);
        }
        if (m_UseVerticalAxis)
        {
            m_VerticalVirtualAxis.Update(delta.y);
        }
    }