/** * vip数据 * @param vipInfoData vip数据 */ public void GC_HUMAN_VIP_INFO_DATA(InputMessage data) { HumanVipInfoData vipInfoData = new HumanVipInfoData(); vipInfoData.lastGetTime = data.GetLong(); //vip领取时间 vipInfoData.level = data.GetInt(); //vip领取时间 vipInfoData.buyTime = data.GetLong(); //购买时间 vipInfoData.days = data.GetInt(); //天数 VipHandler.Instance().GC_HUMAN_VIP_INFO_DATA(vipInfoData); }
/** * 领取vip * @param randRewardList 道具奖励 */ public void GC_VIP_GET(InputMessage data) { int i, size; ArrayList randRewardList = new ArrayList(); size = data.GetShort(); for (i = 0; i < size; i++) { RandRewardData randRewardList_Datas = new RandRewardData(); randRewardList_Datas.rewardId = data.GetInt(); //奖励id randRewardList_Datas.rewardCount = data.GetInt(); //奖励数量 randRewardList.Add(randRewardList_Datas); } VipHandler.Instance().GC_VIP_GET(randRewardList); }
/** * 领取vip * @param randRewardList 道具奖励 */ public void GC_VIP_GET(InputMessage data) { int i, size; ArrayList randRewardList = new ArrayList(); size = data.GetShort(); for (i = 0; i < size; i++) { RandRewardData randRewardList_Datas = new RandRewardData(); randRewardList_Datas.rewardId = data.GetInt(); //奖励id randRewardList_Datas.rewardCount = data.GetInt(); //奖励数量 randRewardList_Datas.vippoint = data.GetInt(); //全服的赠送奖励 (只有全服的才根据 这个vippoint 给用户赠送奖励) randRewardList_Datas.giftNewId = data.GetInt(); //用户给用户发送礼物的时候的 礼物ID 主要用于标识 礼物是啥 而且 需要花费多少金币 randRewardList.Add(randRewardList_Datas); } VipHandler.Instance().GC_VIP_GET(randRewardList); }
public RabbitService( RabbitHandler rabbitHandler, DipHandler dipHandler, DncHandler dncHandler, HipHandler hipHandler, PackageAddedHandler packageAddedHandler, PodHandler podHandler, VipHandler vipHandler, VopHandler vopHandler) { this.rabbitHandler = rabbitHandler; this.dipHandler = dipHandler; this.dncHandler = dncHandler; this.hipHandler = hipHandler; this.packageAddedHandler = packageAddedHandler; this.podHandler = podHandler; this.vipHandler = vipHandler; this.vopHandler = vopHandler; }
/** * vip开房 */ public void GC_VIP_CREATE_ROOM(InputMessage data) { VipHandler.Instance().GC_VIP_CREATE_ROOM(); }
public GameSocket(ISerializer serializer) : base(serializer) { _achievementHandler = new AchievementHandler(this); _activityHandler = new ActivityHandler(this); _activityFavorHandler = new ActivityFavorHandler(this); _amuletHandler = new AmuletHandler(this); _arenaHandler = new ArenaHandler(this); _attendanceHandler = new AttendanceHandler(this); _bagHandler = new BagHandler(this); _battleHandler = new BattleHandler(this); _cardHandler = new CardHandler(this); _consignmentLineHandler = new ConsignmentLineHandler(this); _crossServerHandler = new CrossServerHandler(this); _dailyActivityHandler = new DailyActivityHandler(this); _demonTowerHandler = new DemonTowerHandler(this); _equipHandler = new EquipHandler(this); _exchangeHandler = new ExchangeHandler(this); _fashionHandler = new FashionHandler(this); _fightLevelHandler = new FightLevelHandler(this); _fleeHandler = new FleeHandler(this); _friendHandler = new FriendHandler(this); _functionHandler = new FunctionHandler(this); _functionOpenHandler = new FunctionOpenHandler(this); _giftOnlineHandler = new GiftOnlineHandler(this); _goddessHandler = new GoddessHandler(this); _guildBlessHandler = new GuildBlessHandler(this); _guildBossHandler = new GuildBossHandler(this); _guildDepotHandler = new GuildDepotHandler(this); _guildHandler = new GuildHandler(this); _guildShopHandler = new GuildShopHandler(this); _guildTechHandler = new GuildTechHandler(this); _hookSetHandler = new HookSetHandler(this); _interactHandler = new InteractHandler(this); _intergalMallHandler = new IntergalMallHandler(this); _itemHandler = new ItemHandler(this); _leaderBoardHandler = new LeaderBoardHandler(this); _limitTimeActivityHandler = new LimitTimeActivityHandler(this); _mailHandler = new MailHandler(this); _mapHandler = new MapHandler(this); _masteryHandler = new MasteryHandler(this); _medalHandler = new MedalHandler(this); _messageHandler = new MessageHandler(this); _mountHandler = new MountHandler(this); _npcHandler = new NpcHandler(this); _offlineAwardHandler = new OfflineAwardHandler(this); _onlineGiftHandler = new OnlineGiftHandler(this); _payGiftHandler = new PayGiftHandler(this); _petHandler = new PetHandler(this); _petNewHandler = new PetNewHandler(this); _playerHandler = new PlayerHandler(this); _prepaidHandler = new PrepaidHandler(this); _rankHandler = new RankHandler(this); _resourceDungeonHandler = new ResourceDungeonHandler(this); _resourceHandler = new ResourceHandler(this); _rewardHandler = new RewardHandler(this); _saleHandler = new SaleHandler(this); _shopMallHandler = new ShopMallHandler(this); _skillHandler = new SkillHandler(this); _skillKeysHandler = new SkillKeysHandler(this); _soloHandler = new SoloHandler(this); _stealHandler = new StealHandler(this); _sysSetHandler = new SysSetHandler(this); _taskHandler = new TaskHandler(this); _teamHandler = new TeamHandler(this); _tradeHandler = new TradeHandler(this); _treasureHandler = new TreasureHandler(this); _upLevelHandler = new UpLevelHandler(this); _vipHandler = new VipHandler(this); _vitalityHandler = new VitalityHandler(this); _wingHandler = new WingHandler(this); _activityRevelryHandler = new ActivityRevelryHandler(this); _auctionHandler = new AuctionHandler(this); _chatHandler = new ChatHandler(this); _daoYouHandler = new DaoYouHandler(this); _entryHandler = new EntryHandler(this); _roleHandler = new RoleHandler(this); _farmHandler = new FarmHandler(this); _five2FiveHandler = new Five2FiveHandler(this); _guildManagerHandler = new GuildManagerHandler(this); _xianYuanHandler = new XianYuanHandler(this); }