Example #1
0
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            this.Hide();
            BassNet.Registration("*****@*****.**", "2X22292815172922");
            nowPlaying.Artist.Text = String.Empty;
            nowPlaying.Song.Text   = String.Empty;
            nowPlaying.parent      = this;
            menuBar.parent         = this;
            playList.parent        = this;
            player                = new Vimae.Player();
            player.Played        += new EventHandler(player_Played);
            player.Stopped       += new EventHandler(player_Stopped);
            player.QueueModified += new EventHandler(player_QueueModified);
            Loading win = new Loading();

            win.ShowModeless(new ThreadStart(LoadLibrary));
            progressTimer          = new DispatcherTimer();
            progressTimer.Interval = new TimeSpan(1000); // This equals to 1 second, some tweaking may be necessary. //- WedTM
            progressTimer.Tick    += new EventHandler(progressTimer_Tick);
            progressTimer.Start();
            nowPlaying.Visibility          = Visibility.Visible;
            nowPlaying.MetaData.Visibility = Visibility.Hidden;
            this.Show();
        }
Example #2
0
 private void Window_Loaded(object sender, RoutedEventArgs e)
 {
     this.Hide();
     BassNet.Registration("*****@*****.**", "2X22292815172922");
     nowPlaying.Artist.Text = String.Empty;
     nowPlaying.Song.Text = String.Empty;
     nowPlaying.parent = this;
     menuBar.parent = this;
     playList.parent = this;
     player = new Vimae.Player();
     player.Played += new EventHandler(player_Played);
     player.Stopped += new EventHandler(player_Stopped);
     player.QueueModified += new EventHandler(player_QueueModified);
     Loading win = new Loading();
     win.ShowModeless(new ThreadStart(LoadLibrary));
     progressTimer = new DispatcherTimer();
     progressTimer.Interval = new TimeSpan(1000); // This equals to 1 second, some tweaking may be necessary. //- WedTM
     progressTimer.Tick += new EventHandler(progressTimer_Tick);
     progressTimer.Start();
     nowPlaying.Visibility = Visibility.Visible;
     nowPlaying.MetaData.Visibility = Visibility.Hidden;
     this.Show();
 }