/// <inheritdoc /> public MetadataVillagerData(byte index, VillagerTypes type, VillagerProfession profession, VillagerLevel level) : base( index, MetadataType.VillagerData) { VillagerType = type; Profession = profession; Level = level; }
public GameObject findVillagerGameObjectByVillagerType(VillagerTypes vType) { Villagers v = new Villagers(); foreach(Villagers vv in villagers) { if(vv.vType == vType) v = vv; } if(v != null) return v.villager; else return null; }
public Villager findVillagerByVillagerType(VillagerTypes vType) { Villagers v = new Villagers(); foreach(Villagers vv in villagers) { if(vv.vType == vType) v = vv; } if(v != null) return v.villager.GetComponent<Villager>(); else return null; }
public GameObject findVillagerGameObjectByVillagerType(VillagerTypes vType) { Villagers v = new Villagers(); foreach (Villagers vv in villagers) { if (vv.vType == vType) { v = vv; } } if (v != null) { return(v.villager); } else { return(null); } }
public Villager findVillagerByVillagerType(VillagerTypes vType) { Villagers v = new Villagers(); foreach (Villagers vv in villagers) { if (vv.vType == vType) { v = vv; } } if (v != null) { return(v.villager.GetComponent <Villager>()); } else { return(null); } }