public void makeRoad() { GameObject newRoad = Instantiate(RoadPrefab, Vector3.zero, Quaternion.identity); newRoad.GetComponent <VillageRoadSegment>().connectedVillages = new VillageNode[] { startingNode, endingNode }; newRoad.GetComponent <LineRenderer>().SetPositions(new Vector3[] { startingNode.transform.position, endingNode.transform.position }); //Update Connection Info ConnectionInfo newInfo = new ConnectionInfo(); newInfo.Cost = Cost; newInfo.Road = GetComponent <VillageRoadSegment>(); //Setting info in starting node newInfo.VillageNodeID = endingNode.ID; newInfo.ArrayElementToStartAt = -1;//startingNode.GetClosestIndex(startingNode.transform.position,newInfo.Road); startingNode.AddRoad(newInfo); //Setting info in ending node newInfo.VillageNodeID = startingNode.ID; newInfo.ArrayElementToStartAt = -1;//endingNode.GetClosestIndex(endingNode.transform.position, newInfo.Road); endingNode.AddRoad(newInfo); //Setting name newRoad.name = "Road_" + startingNode.name + "->" + endingNode.name; }