void OnTriggerEnter(Collider other) { if (other.tag != "Player") { return; } level.storeIntValue("MagoElegido", numMago); this.isWaitingForActionToComplete = true; if (vignette != null) { vignette._wa_close(this); } state = 1; }
override public void effect() { if (active) { this._wm_pushSentenceBitsToMasterController(); // código esté en el 'other' mcRef.getStorage().storeStringValue("CurrentWell", wellID); levelRef.mcRef.saveLocation(levelRef.locationName); // script VignetteScript vignetteObject = GameObject.Find("Vignette").GetComponent <VignetteScript> (); this.isWaitingForActionToComplete = true; vignetteObject._wa_close(this); } else { //levelRef._wm_alert (rosetta.retrieveString(wellStrings.getStringId(0))); } }