/// <summary> /// Initializes a new instance of the <see cref="VignetteMaterial"/> class. /// </summary> public VignetteMaterial() : base(DefaultLayers.Opaque) { this.Power = 1.0f; this.Radio = 1.25f; this.shaderParameters = new VignetteEffectParameters(); this.shaderParameters.Power = this.Power; this.shaderParameters.Radio = this.Radio; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }
/// <summary> /// Initializes a new instance of the <see cref="VignetteMaterial"/> class. /// </summary> public VignetteMaterial() : base(DefaultLayers.Opaque) { this.SamplerMode = AddressMode.LinearClamp; this.Power = 1.0f; this.Radio = 1.25f; this.shaderParameters = new VignetteEffectParameters(); this.shaderParameters.Power = this.Power; this.shaderParameters.Radio = this.Radio; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }