Example #1
0
 static int QPYX_InitViewGameObjectAsync_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 4);
         string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 1);
         string QPYX_arg1_YXQP = ToLua.CheckString(L_YXQP, 2);
         int    QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3);
         System.Action <UnityEngine.GameObject> QPYX_arg3_YXQP = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L_YXQP, 4);
         ViewUtil.InitViewGameObjectAsync(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Example #2
0
 static int InitViewGameObjectAsync(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         string arg0 = ToLua.CheckString(L, 1);
         string arg1 = ToLua.CheckString(L, 2);
         int    arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
         System.Action <UnityEngine.GameObject> arg3 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 4);
         ViewUtil.InitViewGameObjectAsync(arg0, arg1, arg2, arg3);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }