static int QPYX_InitViewGameObjectAsync_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 4); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 1); string QPYX_arg1_YXQP = ToLua.CheckString(L_YXQP, 2); int QPYX_arg2_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 3); System.Action <UnityEngine.GameObject> QPYX_arg3_YXQP = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L_YXQP, 4); ViewUtil.InitViewGameObjectAsync(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int InitViewGameObjectAsync(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); string arg0 = ToLua.CheckString(L, 1); string arg1 = ToLua.CheckString(L, 2); int arg2 = (int)LuaDLL.luaL_checknumber(L, 3); System.Action <UnityEngine.GameObject> arg3 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 4); ViewUtil.InitViewGameObjectAsync(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }