Example #1
0
 void Update()
 {
     if (Input.anyKeyDown)
     {
         viewPAnel.currentPanel = "Main Panel";
         animatorComponent.Play(animName);
         mainCanvas.SetActive(true);
         Destroy(scriptObject);
     }
     if (!mngsyshands.IsOpenL && !mngsyshands.IsOpenR && viewPAnel.currentPanel == gameObject.transform.parent.gameObject.transform.parent.gameObject.name)
     {
         viewPAnel.currentPanel = "Main Panel";
         viewPAnel.MakeAction();
         animatorComponent.Play(animName);
         mainCanvas.SetActive(true);
         Destroy(scriptObject);
     }
 }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        if (type != 0 && viewPAnel.currentPanel == gameObject.transform.parent.gameObject.name && !viewPAnel.isClicked)
        {
            if (type == 1)
            {
                if (!msysHand.IsOpenL && gobjectH.GetComponent <HandTrigger>().collidedobject == name)
                {
                    switch (name)
                    {
                    case "Back Reversed":
                        viewPAnel.currentPanel = "Main Panel";
                        break;

                    case "Yes":
                        viewPAnel.currentPanel = "Main Panel";
                        break;

                    case "No":
                        viewPAnel.currentPanel = "Main Panel";
                        break;

                    default:
                        viewPAnel.currentPanel = name + " Panel";
                        break;
                    }
                    viewPAnel.MakeAction();
                    animator.SetBool("Normal", true);
                    type = 0;
                    button.onClick.Invoke();
                }
            }
            else
            {
                if (!msysHand.IsOpenR && gobjectH.GetComponent <HandTrigger>().collidedobject == name)
                {
                    switch (name)
                    {
                    case "Back Reversed":
                        viewPAnel.currentPanel = "Main Panel";
                        break;

                    case "Yes":
                        viewPAnel.currentPanel = "Main Panel";
                        break;

                    case "No":
                        viewPAnel.currentPanel = "Main Panel";
                        break;

                    default:
                        viewPAnel.currentPanel = name + " Panel";
                        break;
                    }
                    viewPAnel.MakeAction();
                    animator.SetBool("Normal", true);
                    type = 0;
                    button.onClick.Invoke();
                }
            }
        }
    }
Example #3
0
    // Update is called once per frame
    void Update()
    {
        if (type != 0 && viewPAnel.currentPanel == gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.name && !viewPAnel.isClicked)
        {
            if (type == 1)
            {
                if (!msysHand.IsOpenL && gobjectH.GetComponent <HandTrigger>().collidedobject == name)
                {
                    switch (name)
                    {
                    case "Back Reversed":
                        viewPAnel.currentPanel = "Main Panel";
                        break;

                    case "Yes":
                        viewPAnel.currentPanel = "Main Panel";
                        break;

                    case "No":
                        viewPAnel.currentPanel = "Main Panel";
                        break;

                    case "Glock":
                        viewPAnel.currentPanel = "Armory Panel";
                        break;

                    case "MP5 SD":
                        viewPAnel.currentPanel = "Armory Panel";
                        break;

                    case "AKM":
                        viewPAnel.currentPanel = "Armory Panel";
                        break;

                    case "M4A1":
                        viewPAnel.currentPanel = "Armory Panel";
                        break;

                    case "Example One":
                        viewPAnel.currentPanel = "Mission Panel";
                        break;

                    case "Example Two":
                        viewPAnel.currentPanel = "Mission Panel";
                        break;

                    case "Example Three":
                        viewPAnel.currentPanel = "Mission Panel";
                        break;

                    case "Example Four":
                        viewPAnel.currentPanel = "Mission Panel";
                        break;

                    default:
                        Debug.Log("aw hna");
                        viewPAnel.currentPanel = name + " Panel";
                        break;
                    }
                    viewPAnel.MakeAction();
                    animator.SetBool("Normal", true);
                    type = 0;
                    button.onClick.Invoke();
                }
            }
            else
            {
                if (!msysHand.IsOpenR && gobjectH.GetComponent <HandTrigger>().collidedobject == name)
                {
                    switch (name)
                    {
                    case "Back Reversed":
                        viewPAnel.currentPanel = "Main Panel";
                        break;

                    case "Yes":
                        viewPAnel.currentPanel = "Main Panel";
                        break;

                    case "No":
                        viewPAnel.currentPanel = "Main Panel";
                        break;

                    case "Glock":
                        viewPAnel.currentPanel = "Armory Panel";
                        break;

                    case "MP5 SD":
                        viewPAnel.currentPanel = "Armory Panel";
                        break;

                    case "AKM":
                        viewPAnel.currentPanel = "Armory Panel";
                        break;

                    case "M4A1":
                        viewPAnel.currentPanel = "Armory Panel";
                        break;

                    case "Example One":
                        viewPAnel.currentPanel = "Mission Panel";
                        break;

                    case "Example Two":
                        viewPAnel.currentPanel = "Mission Panel";
                        break;

                    case "Example Three":
                        viewPAnel.currentPanel = "Mission Panel";
                        break;

                    case "Example Four":
                        viewPAnel.currentPanel = "Mission Panel";
                        break;

                    default:
                        viewPAnel.currentPanel = name + " Panel";
                        break;
                    }
                    viewPAnel.MakeAction();
                    animator.SetBool("Normal", true);
                    type = 0;
                    button.onClick.Invoke();
                }
            }
        }
    }