void Update() { if (Input.anyKeyDown) { viewPAnel.currentPanel = "Main Panel"; animatorComponent.Play(animName); mainCanvas.SetActive(true); Destroy(scriptObject); } if (!mngsyshands.IsOpenL && !mngsyshands.IsOpenR && viewPAnel.currentPanel == gameObject.transform.parent.gameObject.transform.parent.gameObject.name) { viewPAnel.currentPanel = "Main Panel"; viewPAnel.MakeAction(); animatorComponent.Play(animName); mainCanvas.SetActive(true); Destroy(scriptObject); } }
// Update is called once per frame void Update() { if (type != 0 && viewPAnel.currentPanel == gameObject.transform.parent.gameObject.name && !viewPAnel.isClicked) { if (type == 1) { if (!msysHand.IsOpenL && gobjectH.GetComponent <HandTrigger>().collidedobject == name) { switch (name) { case "Back Reversed": viewPAnel.currentPanel = "Main Panel"; break; case "Yes": viewPAnel.currentPanel = "Main Panel"; break; case "No": viewPAnel.currentPanel = "Main Panel"; break; default: viewPAnel.currentPanel = name + " Panel"; break; } viewPAnel.MakeAction(); animator.SetBool("Normal", true); type = 0; button.onClick.Invoke(); } } else { if (!msysHand.IsOpenR && gobjectH.GetComponent <HandTrigger>().collidedobject == name) { switch (name) { case "Back Reversed": viewPAnel.currentPanel = "Main Panel"; break; case "Yes": viewPAnel.currentPanel = "Main Panel"; break; case "No": viewPAnel.currentPanel = "Main Panel"; break; default: viewPAnel.currentPanel = name + " Panel"; break; } viewPAnel.MakeAction(); animator.SetBool("Normal", true); type = 0; button.onClick.Invoke(); } } } }
// Update is called once per frame void Update() { if (type != 0 && viewPAnel.currentPanel == gameObject.transform.parent.gameObject.transform.parent.gameObject.transform.parent.gameObject.name && !viewPAnel.isClicked) { if (type == 1) { if (!msysHand.IsOpenL && gobjectH.GetComponent <HandTrigger>().collidedobject == name) { switch (name) { case "Back Reversed": viewPAnel.currentPanel = "Main Panel"; break; case "Yes": viewPAnel.currentPanel = "Main Panel"; break; case "No": viewPAnel.currentPanel = "Main Panel"; break; case "Glock": viewPAnel.currentPanel = "Armory Panel"; break; case "MP5 SD": viewPAnel.currentPanel = "Armory Panel"; break; case "AKM": viewPAnel.currentPanel = "Armory Panel"; break; case "M4A1": viewPAnel.currentPanel = "Armory Panel"; break; case "Example One": viewPAnel.currentPanel = "Mission Panel"; break; case "Example Two": viewPAnel.currentPanel = "Mission Panel"; break; case "Example Three": viewPAnel.currentPanel = "Mission Panel"; break; case "Example Four": viewPAnel.currentPanel = "Mission Panel"; break; default: Debug.Log("aw hna"); viewPAnel.currentPanel = name + " Panel"; break; } viewPAnel.MakeAction(); animator.SetBool("Normal", true); type = 0; button.onClick.Invoke(); } } else { if (!msysHand.IsOpenR && gobjectH.GetComponent <HandTrigger>().collidedobject == name) { switch (name) { case "Back Reversed": viewPAnel.currentPanel = "Main Panel"; break; case "Yes": viewPAnel.currentPanel = "Main Panel"; break; case "No": viewPAnel.currentPanel = "Main Panel"; break; case "Glock": viewPAnel.currentPanel = "Armory Panel"; break; case "MP5 SD": viewPAnel.currentPanel = "Armory Panel"; break; case "AKM": viewPAnel.currentPanel = "Armory Panel"; break; case "M4A1": viewPAnel.currentPanel = "Armory Panel"; break; case "Example One": viewPAnel.currentPanel = "Mission Panel"; break; case "Example Two": viewPAnel.currentPanel = "Mission Panel"; break; case "Example Three": viewPAnel.currentPanel = "Mission Panel"; break; case "Example Four": viewPAnel.currentPanel = "Mission Panel"; break; default: viewPAnel.currentPanel = name + " Panel"; break; } viewPAnel.MakeAction(); animator.SetBool("Normal", true); type = 0; button.onClick.Invoke(); } } } }