Example #1
0
    public GameObject LoadView(string tPath, Transform tParent = null)
    {
        GameObject viewObj   = _AssetManager.GetGameObject(tPath);
        Transform  viewTrans = viewObj.transform;

        if (tParent != null)
        {
            viewTrans.SetParent(tParent);
        }
        else
        {
            viewTrans.SetParent(mViewRootTrans);
        }
        viewTrans.localScale    = Vector3.one;
        viewTrans.localPosition = Vector3.zero;

        mViewObjs.Add(viewObj);

        ViewBase mViewBase = viewObj.GetComponent <ViewBase>();

        mViewBase.RecordLoadPath(tPath);
        ViewAttr mViewAttr = viewObj.GetComponent <ViewAttr>();
        ViewRoot mViewRoot = mViewRootDic[mViewAttr.mViewType];

        mViewRoot.AddChild(mViewAttr);
        return(viewObj);
    }
Example #2
0
    public void UpdateChild(ViewAttr tViewAttr)
    {
        if (!mViewList.Contains(tViewAttr))
        {
            return;
        }
        int index = mViewList.IndexOf(tViewAttr);

        for (int i = 0; i < tViewAttr.mRendererLayerList.Count; i++)
        {
            Transform trans = tViewAttr.mRendererLayerList[i];
            Canvas    panel = trans.GetComponent <Canvas>();
            if (panel != null)
            {
                curDepth = panel.sortingOrder;
                break;
            }
            else
            {
                RendererAttr attr = trans.GetComponent <RendererAttr>();
                if (attr != null)
                {
                    if (attr.mRenderer.Length > 0)
                    {
                        curDepth = attr.mRenderer[0].sortingOrder;
                        break;
                    }
                }
            }
        }
        for (int i = index; i < mViewList.Count; i++)
        {
            AutoSetOrder(mViewList[i]);
        }
    }
Example #3
0
    void AutoSetOrder(ViewAttr tViewAttr)
    {
        List <Transform> mRendererLayerList = tViewAttr.mRendererLayerList;

        for (int i = 0; i < mRendererLayerList.Count; i++)
        {
            Transform trans = mRendererLayerList[i];
            Canvas    panel = trans.GetComponent <Canvas>();
            if (panel != null)
            {
                panel.sortingOrder = curDepth;
                curDepth++;
            }
            else
            {
                RendererAttr attr = trans.GetComponent <RendererAttr>();
                if (attr != null)
                {
                    Renderer[] mRenderer = attr.mRenderer;
                    for (int j = 0; j < mRenderer.Length; j++)
                    {
                        mRenderer[j].sortingOrder = curDepth;
                        curDepth++;
                    }
                }
                if (panel == null && attr == null)
                {
                    Debug.LogError(string.Format("物体:{0}的ViewAttr组件的mRendererLayerList列表中只能添加带Canvas或者RenderAttr组件的Transform,",
                                                 "物体{1}没有添加这两个组件中任何一个", tViewAttr.gameObject.name, trans.gameObject.name));
                }
            }
        }
    }
Example #4
0
 public void AddChild(ViewAttr tViewAttr)
 {
     if (mViewList.Contains(tViewAttr))
     {
         return;
     }
     mViewList.Add(tViewAttr);
     AutoSetOrder(tViewAttr);
 }
Example #5
0
    public void UpdateView(ViewAttr tViewAttr)
    {
        if (!mViewObjs.Contains(tViewAttr.gameObject))
        {
            return;
        }
        ViewRoot mViewRoot = mViewRootDic[tViewAttr.mViewType];

        mViewRoot.UpdateChild(tViewAttr);
    }
Example #6
0
    public void UnLoadView(ViewAttr tViewAttr)
    {
        if (!mViewObjs.Contains(tViewAttr.gameObject))
        {
            return;
        }
        mViewObjs.Remove(tViewAttr.gameObject);
        ViewRoot mViewRoot = mViewRootDic[tViewAttr.mViewType];

        mViewRoot.RemoveChild(tViewAttr);
    }
Example #7
0
 bool GetAttr(ViewAttr a)
 {
     return(attr[(int)a]);
 }
Example #8
0
 void SetAttr(ViewAttr a)
 {
     attr[(int)a] = true;
 }
Example #9
0
 public virtual void Awake()
 {
     mViewAttr = transform.GetComponent <ViewAttr>();
 }