public void Execute()
        {
            players[0] = xML.Player;

            var main = App.Current.MainWindow as MainWindow;
            View.MainGame mg = new View.MainGame(players[0].level);
            main.Content = mg;
        }
        public void Execute()
        {
            this.players[0] = new Player();
            this.players[0].x = 34;
            this.players[0].y = 590;
            this.players[0].startx = 34;
            this.players[0].starty = 590;
            players[0].level = Player.levelenum.two;

            var main = App.Current.MainWindow as MainWindow;
            View.MainGame mg = new View.MainGame(Player.levelenum.two);
            main.Content = mg;
        }
        public void Execute()
        {
            if (players[0].level == Player.levelenum.one)
            {
                this.players[0].x = 50;
                this.players[0].y = 483;
                var main = App.Current.MainWindow as MainWindow;
                View.MainGame mg = new View.MainGame(Player.levelenum.one);
                main.Content = mg;
            }
            else if(players[0].level == Player.levelenum.two)
            {
                this.players[0].x = 34;
                this.players[0].y = 590;
                players[0].level = Player.levelenum.two;

                var main = App.Current.MainWindow as MainWindow;
                View.MainGame mg = new View.MainGame(Player.levelenum.two);
                main.Content = mg;
            }
        }