public void Execute() { players[0] = xML.Player; var main = App.Current.MainWindow as MainWindow; View.MainGame mg = new View.MainGame(players[0].level); main.Content = mg; }
public void Execute() { this.players[0] = new Player(); this.players[0].x = 34; this.players[0].y = 590; this.players[0].startx = 34; this.players[0].starty = 590; players[0].level = Player.levelenum.two; var main = App.Current.MainWindow as MainWindow; View.MainGame mg = new View.MainGame(Player.levelenum.two); main.Content = mg; }
public void Execute() { if (players[0].level == Player.levelenum.one) { this.players[0].x = 50; this.players[0].y = 483; var main = App.Current.MainWindow as MainWindow; View.MainGame mg = new View.MainGame(Player.levelenum.one); main.Content = mg; } else if(players[0].level == Player.levelenum.two) { this.players[0].x = 34; this.players[0].y = 590; players[0].level = Player.levelenum.two; var main = App.Current.MainWindow as MainWindow; View.MainGame mg = new View.MainGame(Player.levelenum.two); main.Content = mg; } }