public void SetRLayerParameter(View.ERenderLayer layer, PrebuildPassIndex passIndex, CGfxShadingEnv shadingEnv) { RLayerParameter parameter; if (mLayerParameter.TryGetValue(layer, out parameter) == false) { parameter = new RLayerParameter(); mLayerParameter.Add(layer, parameter); } parameter.Layer = layer; parameter.PassIndex = passIndex; parameter.ShadingEnv = shadingEnv; }
public void RemoveLayer(View.ERenderLayer layer) { mLayerParameter.Remove(layer); }