void Start() { // Disable the VideoPlaybackController to prevent touches through this screen mVideoPlaybackController = GetComponent<VideoPlaybackController>(); if (mVideoPlaybackController != null) mVideoPlaybackController.enabled = false; // load and set gui style mGUISkin = Resources.Load("UserInterfaceSkin") as GUISkin; }
void Start() { // Disable the VideoPlaybackController to prevent touches through this screen mVideoPlaybackController = GetComponent <VideoPlaybackController>(); if (mVideoPlaybackController != null) { mVideoPlaybackController.enabled = false; } // load and set gui style mGUISkin = Resources.Load("UserInterfaceSkin") as GUISkin; }
void InitVideos() { if (BassVideo == null) { if (GameObject.Find("DesmondPlaybackBass") != null) { BassVideo = GameObject.Find("DesmondPlaybackBass").GetComponent <VideoPlaybackController>(); } } if (VibesVideo == null) { if (GameObject.Find("DesmondPlaybackVibes") != null) { VibesVideo = GameObject.Find("DesmondPlaybackVibes").GetComponent <VideoPlaybackController>(); } } }
void Start() { // Disable the VideoPlaybackController to prevent touches through this screen mVideoPlaybackController = GetComponent<VideoPlaybackController>(); if (mVideoPlaybackController != null) mVideoPlaybackController.enabled = false; mButtonStyle = new GUIStyle(); if (Screen.width > Screen.height) { // Pick the best text/label size for the screen if (Screen.width <= m_smallText.width) { mText = m_smallText; mStartLabel = m_smallStartLabel; mButtonStyle.normal.background = m_smallStartLabel; mButtonStyle.active.background = m_smallStartLabelPressed; } else if (Screen.width <= m_mediumText.width) { mText = m_mediumText; mStartLabel = m_mediumStartLabel; mButtonStyle.normal.background = m_mediumStartLabel; mButtonStyle.active.background = m_mediumStartLabelPressed; } else { mText = m_largeText; mStartLabel = m_largeStartLabel; mButtonStyle.normal.background = m_largeStartLabel; mButtonStyle.active.background = m_largeStartLabelPressed; } } else { // Use the smallest text/label in portrait mText = m_smallText; mStartLabel = m_smallStartLabel; mButtonStyle.normal.background = m_smallStartLabel; mButtonStyle.active.background = m_smallStartLabelPressed; } // The text box should fill the width of the screen float textWidth = Screen.width; float textHeight = textWidth * (mText.height / (float) mText.width); float textMargin = (Screen.height - textHeight) / 2.0f; mTextRect = new Rect(0, textMargin, textWidth, textHeight); // The start label should fit in the lower right corner of the text box float labelMargin = textHeight * 0.05f; float labelHeight = textHeight * 0.07f; float labelWidth = labelHeight * (mStartLabel.width / (float) mStartLabel.height); float y = Screen.height - labelHeight - labelMargin - textMargin; float x = Screen.width - labelWidth - labelMargin; mStartLabelRect = new Rect(x, y, labelWidth, labelHeight); }
private void RouteTunnelMidi(Pitch pitch) { if (TunnelVideoController == null) { TunnelVideoController = GameObject.Find("TunnelPlayback").GetComponent <VideoPlaybackController>(); TunnelPlane = GameObject.Find("TunnelPlane").GetComponent <MeshRenderer>(); } switch (pitch) { case Pitch.C1: // remove everything else var paintScene = GameObject.Find("PaintScene"); if (paintScene != null) { paintScene.SetActive(false); } var faceScene = GameObject.Find("FaceScene"); if (faceScene != null) { faceScene.SetActive(false); } var particleScene = GameObject.Find("ParticleScene"); if (particleScene != null) { particleScene.SetActive(false); } // start tunnel TunnelVideoController.StartPlayback = true; var color = TunnelPlane.material.GetColor("_Color"); TunnelPlane.material.SetColor("_Color", new Color(color.r, color.g, color.b, 1)); // preset state for Melody Circles if (MelodyCirclesController.Instance != null) { MelodyCirclesController.Instance.GoToPreset(); } break; case Pitch.CSharp1: // bring in user on finale outro TrackerSceneController.Instance.EnableKinectUpdate = true; TrackerSceneController.Instance.EnableUserRender = true; // make sure kinect output quad is fully opaque (white) var outputQuad = TrackerSceneController.Instance.OutputQuad.GetComponent <MeshRenderer>(); outputQuad.material.SetColor("_TintColor", Color.white); // and no jordan rotation states if (JordanRotator.Instance != null) { JordanRotator.Instance.YAmount = 0f; JordanRotator.Instance.XAmount = 0f; JordanRotator.Instance.XSpeed = 0f; JordanRotator.Instance.YSpeed = 0f; JordanRotator.Instance.PosAmount = 0f; } MeshTools.Instance.Noise.NoiseIntensity = 0.005f; MeshTools.Instance.Noise.NewNoiseIntensity = 0.005f; MeshTools.Instance.Noise.SmoothingTimes = 1; MeshTools.EnableDesmondAirsticksControl = false; MeshTools.AnimateWireframeAlpha = false; UserMesh.GetComponent <MeshRenderer>().enabled = true; UserMeshRenderer.material = Resources.Load <UnityEngine.Material>("White"); MeshIsWhite = true; break; case Pitch.D1: // final final cueF RainParticles.SetActive(true); // fade out tunnel video and make user render white VideoLayersController.Instance.FadeOutTunnel = true; UserMeshRenderer.material = Resources.Load <UnityEngine.Material>("White"); // start user render fadeout TrackerSceneController.Instance.FadeOutStart = true; // Start Particle scene finale ParticleSceneController.Instance.FinaleState = true; RainController.Instance.ActivateDefaultParticleColour = true; // and start fading them out ParticleSceneObject.SetActive(true); RainParticlesObject.SetActive(true); RainParticleController.StopParticleLength = 200f; RainParticleController.StopParticleAmounts = new Vector2Int(4000, 4000); RainParticleController.SlowlyStopParticles = true; break; case Pitch.E1: RainParticleController.StopParticleLength = 1f; break; case Pitch.DSharp1: // evaporate break; case Pitch.CSharp6: // Crash toggles colour if (MeshIsWhite) { UserMeshRenderer.material = Resources.Load <UnityEngine.Material>("Black"); MeshIsWhite = false; } else { UserMeshRenderer.material = Resources.Load <UnityEngine.Material>("White"); MeshIsWhite = true; } break; } }
private static bool BeforeVideoSetup_Skip(VideoPlaybackController __instance) { return(!ShouldSkip(__instance.PlaybackSource)); }