Example #1
0
        private void ReceiveThreadProc()
        {
            var recvInstance = _ndiReceiveInstance;

            if (recvInstance == IntPtr.Zero)
            {
                return;
            }
            while (!_exitReceiveThread)
            {
                NDIlib_video_frame_t    videoFrame    = new NDIlib_video_frame_t();
                NDIlib_audio_frame_t    audioFrame    = new NDIlib_audio_frame_t();
                NDIlib_metadata_frame_t metadataFrame = new NDIlib_metadata_frame_t();

                switch (Ndi.NDIlib_recv_capture(recvInstance, ref videoFrame, ref audioFrame, ref metadataFrame, 1000))
                {
                case NDIlib_frame_type_e.NDIlib_frame_type_video:
                    if (videoFrame.p_data == IntPtr.Zero)
                    {
                        Ndi.NDIlib_recv_free_video(recvInstance, ref videoFrame);
                        break;
                    }

                    int yres = (int)videoFrame.yres;
                    int xres = (int)videoFrame.xres;

                    double dpiY = 96.0 * (videoFrame.picture_aspect_ratio / ((double)xres / yres));

                    int stride     = (int)videoFrame.line_stride_in_bytes;
                    int bufferSize = yres * stride;
                    Application.Current?.Dispatcher.BeginInvoke(new Action(delegate
                    {
                        if (VideoBitmap == null ||
                            VideoBitmap.PixelWidth != xres ||
                            VideoBitmap.PixelHeight != yres)
                        {
                            VideoBitmap = new WriteableBitmap(xres, yres, 96, dpiY, System.Windows.Media.PixelFormats.Pbgra32, null);
                        }

                        // update the writeable bitmap
                        VideoBitmap.Lock();
                        VideoBitmap.WritePixels(new Int32Rect(0, 0, xres, yres), videoFrame.p_data, bufferSize, stride);
                        VideoBitmap.Unlock();
                        Ndi.NDIlib_recv_free_video(recvInstance, ref videoFrame);
                    }));
                    break;

                case NDIlib_frame_type_e.NDIlib_frame_type_audio:
                    Ndi.NDIlib_recv_free_audio(recvInstance, ref audioFrame);
                    break;

                case NDIlib_frame_type_e.NDIlib_frame_type_metadata:
                    Ndi.NDIlib_recv_free_metadata(recvInstance, ref metadataFrame);
                    break;
                }
            }
            Debug.WriteLine(this, "Receive thread exited");
        }
Example #2
0
        // the receive thread runs though this loop until told to exit
        void ReceiveThreadProc()
        {
            while (!_exitThread && _recvInstancePtr != IntPtr.Zero)
            {
                // The descriptors
                NDIlib.video_frame_v2_t videoFrame    = new NDIlib.video_frame_v2_t();
                NDIlib.audio_frame_v2_t audioFrame    = new NDIlib.audio_frame_v2_t();
                NDIlib.metadata_frame_t metadataFrame = new NDIlib.metadata_frame_t();

                switch (NDIlib.recv_capture_v2(_recvInstancePtr, ref videoFrame, ref audioFrame, ref metadataFrame, 1000))
                {
                // No data
                case NDIlib.frame_type_e.frame_type_none:
                    // No data received
                    break;

                // frame settings - check for extended functionality
                case NDIlib.frame_type_e.frame_type_status_change:
                    // check for PTZ
                    IsPtz = NDIlib.recv_ptz_is_supported(_recvInstancePtr);

                    // Check for recording
                    IsRecordingSupported = NDIlib.recv_recording_is_supported(_recvInstancePtr);

                    // Check for a web control URL
                    // We must free this string ptr if we get one.
                    IntPtr webUrlPtr = NDIlib.recv_get_web_control(_recvInstancePtr);
                    if (webUrlPtr == IntPtr.Zero)
                    {
                        WebControlUrl = String.Empty;
                    }
                    else
                    {
                        // convert to managed String
                        WebControlUrl = NDI.UTF.Utf8ToString(webUrlPtr);

                        // Don't forget to free the string ptr
                        NDIlib.recv_free_string(_recvInstancePtr, webUrlPtr);
                    }

                    break;

                // Video data
                case NDIlib.frame_type_e.frame_type_video:

                    // if not enabled, just discard
                    // this can also occasionally happen when changing sources
                    if (!_videoEnabled || videoFrame.p_data == IntPtr.Zero)
                    {
                        // alreays free received frames
                        NDIlib.recv_free_video_v2(_recvInstancePtr, ref videoFrame);

                        break;
                    }

                    // get all our info so that we can free the frame
                    int yres = (int)videoFrame.yres;
                    int xres = (int)videoFrame.xres;

                    // quick and dirty aspect ratio correction for non-square pixels - SD 4:3, 16:9, etc.
                    double dpiX = 96.0 * (((double)xres / (double)yres) / videoFrame.picture_aspect_ratio);

                    int stride     = (int)videoFrame.line_stride_in_bytes;
                    int bufferSize = yres * stride;

                    // We need to be on the UI thread to write to our bitmap
                    // Not very efficient, but this is just an example
                    Dispatcher.BeginInvoke(new Action(delegate
                    {
                        // resize the writeable if needed
                        if (VideoBitmap == null ||
                            VideoBitmap.PixelWidth != xres ||
                            VideoBitmap.PixelHeight != yres ||
                            Math.Abs(VideoBitmap.DpiX - dpiX) > 0.001)
                        {
                            VideoBitmap = null;
                            GC.Collect(1);
                            VideoBitmap         = new WriteableBitmap(xres, yres, dpiX, 96.0, PixelFormats.Pbgra32, null);
                            VideoSurface.Source = VideoBitmap;
                        }

                        // update the writeable bitmap
                        VideoBitmap.WritePixels(new Int32Rect(0, 0, xres, yres), videoFrame.p_data, bufferSize, stride);

                        // free frames that were received AFTER use!
                        // This writepixels call is dispatched, so we must do it inside this scope.
                        NDIlib.recv_free_video_v2(_recvInstancePtr, ref videoFrame);
                    }));

                    break;

                // audio is beyond the scope of this example
                case NDIlib.frame_type_e.frame_type_audio:

                    // if no audio or disabled, nothing to do
                    if (!_audioEnabled || audioFrame.p_data == IntPtr.Zero || audioFrame.no_samples == 0)
                    {
                        // alreays free received frames
                        NDIlib.recv_free_audio_v2(_recvInstancePtr, ref audioFrame);

                        break;
                    }

                    // if the audio format changed, we need to reconfigure the audio device
                    bool formatChanged = false;

                    // make sure our format has been created and matches the incomming audio
                    if (_waveFormat == null ||
                        _waveFormat.Channels != audioFrame.no_channels ||
                        _waveFormat.SampleRate != audioFrame.sample_rate)
                    {
                        // Create a wavformat that matches the incomming frames
                        _waveFormat = WaveFormat.CreateIeeeFloatWaveFormat((int)audioFrame.sample_rate, (int)audioFrame.no_channels);

                        formatChanged = true;
                    }

                    // set up our audio buffer if needed
                    if (_bufferedProvider == null || formatChanged)
                    {
                        _bufferedProvider = new BufferedWaveProvider(_waveFormat);
                        _bufferedProvider.DiscardOnBufferOverflow = true;
                    }

                    // set up our multiplexer used to mix down to 2 output channels)
                    if (_multiplexProvider == null || formatChanged)
                    {
                        _multiplexProvider = new MultiplexingWaveProvider(new List <IWaveProvider>()
                        {
                            _bufferedProvider
                        }, 2);
                    }

                    // set up our audio output device
                    if (_haveAudioDevice && (_wasapiOut == null || formatChanged))
                    {
                        try
                        {
                            // We can't guarantee audio sync or buffer fill, that's beyond the scope of this example.
                            // This is close enough to show that audio is received and converted correctly.
                            _wasapiOut = new WasapiOut(NAudio.CoreAudioApi.AudioClientShareMode.Shared, 50);
                            _wasapiOut.Init(_multiplexProvider);
                            _wasapiOut.Volume = _volume;
                            _wasapiOut.Play();
                        }
                        catch
                        {
                            // if this fails, assume that there is no audio device on the system
                            // so that we don't retry/catch on every audio frame received
                            _haveAudioDevice = false;
                        }
                    }

                    // did we get a device?
                    if (_haveAudioDevice && _wasapiOut != null)
                    {
                        // we're working in bytes, so take the size of a 32 bit sample (float) into account
                        int sizeInBytes = (int)audioFrame.no_samples * (int)audioFrame.no_channels * sizeof(float);

                        // NAudio is expecting interleaved audio and NDI uses planar.
                        // create an interleaved frame and convert from the one we received
                        NDIlib.audio_frame_interleaved_32f_t interleavedFrame = new NDIlib.audio_frame_interleaved_32f_t()
                        {
                            sample_rate = audioFrame.sample_rate,
                            no_channels = audioFrame.no_channels,
                            no_samples  = audioFrame.no_samples,
                            timecode    = audioFrame.timecode
                        };

                        // we need a managed byte array to add to buffered provider
                        byte[] audBuffer = new byte[sizeInBytes];

                        // pin the byte[] and get a GC handle to it
                        // doing it this way saves an expensive Marshal.Alloc/Marshal.Copy/Marshal.Free later
                        // the data will only be moved once, during the fast interleave step that is required anyway
                        GCHandle handle = GCHandle.Alloc(audBuffer, GCHandleType.Pinned);

                        // access it by an IntPtr and use it for our interleaved audio buffer
                        interleavedFrame.p_data = handle.AddrOfPinnedObject();

                        // Convert from float planar to float interleaved audio
                        // There is a matching version of this that converts to interleaved 16 bit audio frames if you need 16 bit
                        NDIlib.util_audio_to_interleaved_32f_v2(ref audioFrame, ref interleavedFrame);

                        // release the pin on the byte[]
                        // never try to access p_data after the byte[] has been unpinned!
                        // that IntPtr will no longer be valid.
                        handle.Free();

                        // push the byte[] buffer into the bufferedProvider for output
                        _bufferedProvider.AddSamples(audBuffer, 0, sizeInBytes);
                    }

                    // free the frame that was received
                    NDIlib.recv_free_audio_v2(_recvInstancePtr, ref audioFrame);

                    break;

                // Metadata
                case NDIlib.frame_type_e.frame_type_metadata:

                    // UTF-8 strings must be converted for use - length includes the terminating zero
                    //String metadata = Utf8ToString(metadataFrame.p_data, metadataFrame.length-1);

                    //System.Diagnostics.Debug.Print(metadata);

                    // free frames that were received
                    NDIlib.recv_free_metadata(_recvInstancePtr, ref metadataFrame);
                    break;
                }
            }
        }
        // the receive thread runs though this loop until told to exit
        // AccessViolationException
        void ReceiveThreadProc()
        {
            while (!_exitThread && (_recvInstancePtr != IntPtr.Zero))
            {
                // The descriptors
                NDIlib.video_frame_v2_t videoFrame    = new NDIlib.video_frame_v2_t();
                NDIlib.audio_frame_v2_t audioFrame    = new NDIlib.audio_frame_v2_t();
                NDIlib.metadata_frame_t metadataFrame = new NDIlib.metadata_frame_t();

                switch (NDIlib.recv_capture_v2(_recvInstancePtr, ref videoFrame, ref audioFrame, ref metadataFrame, 1000))
                {
                // No data
                case NDIlib.frame_type_e.frame_type_none:
                    // No data received
                    break;

                // frame settings - check for extended functionality
                case NDIlib.frame_type_e.frame_type_status_change:
                    // 何もしない
                    break;

                // Video data
                case NDIlib.frame_type_e.frame_type_video:

                    // if not enabled, just discard
                    // this can also occasionally happen when changing sources
                    if (_videoEnabled == false || videoFrame.p_data == IntPtr.Zero)
                    {
                        // alreays free received frames
                        NDIlib.recv_free_video_v2(_recvInstancePtr, ref videoFrame);

                        break;
                    }

                    // get all our info so that we can free the frame
                    int yres = (int)videoFrame.yres;
                    int xres = (int)videoFrame.xres;

                    // quick and dirty aspect ratio correction for non-square pixels - SD 4:3, 16:9, etc.
                    //double dpiX = 96.0 * ((double)videoFrame.picture_aspect_ratio / ((double)xres / (double)yres));

                    int stride     = (int)videoFrame.line_stride_in_bytes;
                    int bufferSize = yres * stride;

                    // We need to be on the UI thread to write to our bitmap
                    // Not very efficient, but this is just an example
                    Dispatcher.BeginInvoke(new Action(delegate
                    {
                        if (_videoEnabled == false)
                        {
                            return;
                        }

                        // resize the writeable if needed
                        if (VideoBitmap == null ||
                            VideoBitmap.PixelWidth != xres ||
                            VideoBitmap.PixelHeight != yres)
                        {
                            VideoBitmap         = new WriteableBitmap(xres, yres, 96.0, 96.0, PixelFormats.Pbgra32, null);
                            VideoSurface.Source = VideoBitmap;
                        }

                        try
                        {
                            VideoBitmap.Lock();

                            IntPtr pBackBuffer = VideoBitmap.BackBuffer;

                            try
                            {
                                CopyMemory(pBackBuffer, videoFrame.p_data, (uint)bufferSize);
                            }
                            catch
                            {
                                return;
                            }

                            // Specify the area of the bitmap that changed.
                            VideoBitmap.AddDirtyRect(new Int32Rect(0, 0, xres, yres));
                        }
                        finally
                        {
                            VideoBitmap.Unlock();
                        }

                        // free frames that were received AFTER use!
                        // This writepixels call is dispatched, so we must do it inside this scope.
                        NDIlib.recv_free_video_v2(_recvInstancePtr, ref videoFrame);
                    }));

#if DEBUG
                    // フレームレートを計算
                    DateTime now  = DateTime.Now;
                    TimeSpan dist = now - last;
                    if (dist.Seconds > 0)
                    {
                        Console.WriteLine("フレームレート:<1");
                    }
                    else
                    {
                        if (dist.Milliseconds == 0)
                        {
                            Console.WriteLine("フレームレート:∞");
                        }
                        else
                        {
                            int frame = 1000 / dist.Milliseconds;
                            Console.WriteLine("フレームレート:{0}", frame.ToString());
                        }
                    }
                    last = now;
#endif
                    break;

                case NDIlib.frame_type_e.frame_type_audio:
                    // 何もしない
                    // ここで解放しておかないとメモリの中に残るので注意
                    NDIlib.recv_free_audio_v2(_recvInstancePtr, ref audioFrame);
                    break;

                case NDIlib.frame_type_e.frame_type_metadata:
                    // 何もしない
                    NDIlib.recv_free_metadata(_recvInstancePtr, ref metadataFrame);
                    break;
                }
            }
        }