public void DestroyAllSpawnEmojiVictory(VictoryTimerData data)
 {
     if (gameObject != null)
     {
         StartCoroutine(WaitBeforeDestroyAll());
     }
 }
 public void SpawnLastSprite(VictoryTimerData data)
 {
     backgroundList[backgroundList.Count - 1].gameObject.SetActive(true);
     endGame = true;
 }