// Cup of Tea: Switches Elizabeth or Victoria to her calm state. If already calm instead + 15 Stamina public override int Skill3() { if (Target[0].Name == "Elizabeth") { if (Target[0].allegiance == this.allegiance) //is Elizabeth on our team? { Elizabeth elizabeth = (Elizabeth)Target[0]; if (elizabeth.Transform) { // transform is a unique boolean to the Schola Grandis girls elizabeth.Transform = false; } else { elizabeth.gainStamina(15); } } } else if (Target[0].Name == "Victoria") { if (Target[0].allegiance == this.allegiance) //is Victoria on our team? { Victoria victoria = (Victoria)Target[0]; if (victoria.Transform) { // transform is a unique boolean to the Schola Grandis girls victoria.Transform = false; } else { victoria.gainStamina(15); } } } // This statement only runs if the target is neither Elizabeth or Victoria else { Target [0].gainStamina(15); } return(0); }