public void OnClickAudioVibration() { VibrationEnum chosenVibration = GetSelectedVibration(); PlayerPrefs.SetInt(PPKeys.vibration, (int)chosenVibration); SetVibration(); PlayerPrefs.Save(); }
private void SetVibration() { VibrationEnum vibration = (VibrationEnum)PlayerPrefs.GetInt(PPKeys.vibration); switch (vibration) { case VibrationEnum.ON: SetUnitySettings_VibrationOn(); break; case VibrationEnum.OFF: SetUnitySettings_VibrationOff(); break; default: #region DEBUG #if UNITY_EDITOR Debug.Log("[ERROR] vibration is wrong !"); #endif #endregion break; } }