void OnGUI() { if (GUILayout.Button("Start TileFadeDemo")) { ViNoAPI.PlayScenario("TileFadeDemo"); } if (GUILayout.Button("Start BlindDemo")) { ViNoAPI.PlayScenario("BlindDemo"); } }
void jump(Hashtable param) { string label = param["target"] as string; label = label.Replace("*", ""); if (param.ContainsKey("storage")) { string storage = param["storage"] as string; Debug.Log("Now , Play scenario:" + storage); ViNoAPI.PlayScenario(storage); } Debug.Log("label:" + label); VM.Instance.GoToLabel(label); }
void OnGUI() { if (scenarios != null && scenarios.Length > 0) { // GUILayout.BeginHorizontal(); for (int i = 0; i < scenarios.Length; i++) { if (GUILayout.Button(scenarios[i].name)) { ViNoAPI.PlayScenario(scenarios[i].name); } } // GUILayout.EndHorizontal(); } }
void OnGUI() { if (isPlaying) { return; } // Instantiate Resources/SachiTalks.prefab if (GUI.Button(m_Rect1, "SachiTalks")) { ViNoAPI.PlayScenario("SachiTalks"); isPlaying = true; } // Instantiate Resources/YoshinoTalks.prefab if (GUI.Button(m_Rect2, "YoshinoTalks")) { ViNoAPI.PlayScenario("YoshinoTalks"); isPlaying = true; } }
void OnPlayScenario(Hashtable param) { string scenarioName = param["name"] as string; ViNoAPI.PlayScenario(scenarioName); }