Example #1
0
    public void TakeDamage(float damage)
    {
        HalmetSettings halmet = Data.Instance.GetHalmetSettings(Data.Instance.CurrentHalmet);
        VestSettings   vest   = Data.Instance.GetVestSettings(Data.Instance.CurrentVest);

        print("halmet.HalmetStats.Resist: " + halmet.HalmetStats.Resistence + " " + halmet.Name);
        print("vest.vestStats.Resistence: " + vest.vestStats.Resistence + " " + vest.Name);
        damage -= damage * halmet.HalmetStats.Resistence;
        damage -= damage * vest.vestStats.Resistence;
        print("Taking damage: " + damage);
        currentHealth -= damage;

        // If the health is less than zero...
        if (currentHealth <= 0)
        {
            // Set the current health to zero.
            currentHealth = 0;

            // Run the Death function since the player has died.
            Death();
        }

        // Update the Health and Shield status bars.
        healthBar.UpdateBar(currentHealth, maxHealth);
    }
Example #2
0
    void FromJsonToObjects(string json)
    {
        string[] objects = json.Split(objSeperators, System.StringSplitOptions.RemoveEmptyEntries);
        for (int i = 0; i < objects.Length; i++)
        {
            string[] objectParts = objects[i].Split('|');
            string   Type        = objectParts[0];
            string   Name        = objectParts[1];
            string   Description = objectParts[2];
            string   ImgUrl      = objectParts[3];
            string   Object      = objectParts[4];
            print("Type: " + Type);
            print("Name: " + Name);
            print("Description: " + Description);
            print("ImgUrl: " + ImgUrl);
            print("objecet: " + Object);
            Sprite spriteFromUrl = GetSprite(ImgUrl, value => spriteFromUrl = value);
            switch (Type)
            {
            case "Gun":
                GunStats    gunStats = JsonUtility.FromJson <GunStats>(Object);
                GunSettings gun      = ScriptableObject.CreateInstance <GunSettings>();
                gun.Fill(gunStats, Name, Description);
                gun.Sprite = spriteFromUrl;
                Data.Instance.AddGun(gun);
                break;

            case "Vest":
                VestStats    vestStats = JsonUtility.FromJson <VestStats>(Object);
                VestSettings vest      = ScriptableObject.CreateInstance <VestSettings>();
                vest.Sprite = spriteFromUrl;
                vest.Fill(Name, Description, vestStats);
                Data.Instance.AddVest(vest);
                break;

            case "Knife":
                KnifeStats    knifeStats = JsonUtility.FromJson <KnifeStats>(Object);
                KnifeSettings knife      = ScriptableObject.CreateInstance <KnifeSettings>();
                knife.Fill(knifeStats, Name, Description);
                knife.Sprite = spriteFromUrl;
                Data.Instance.AddKnife(knife);
                break;

            case "Grenade":
                GrenadeStats    grenadeStats = JsonUtility.FromJson <GrenadeStats>(Object);
                GrenadeSettings grenade      = ScriptableObject.CreateInstance <GrenadeSettings>();
                grenade.Fill(grenadeStats, Name, Description);
                grenade.Sprite = spriteFromUrl;
                Data.Instance.AddGrenade(grenade);
                break;

            default:
                Debug.Log("Unrecognised item type");
                break;
            }
        }
        itemsLoaded = true;
    }
    public override void Select()
    {
        base.Select();
        string Name = GetTitle().text;

        VestSettings settings = Data.Instance.GetVestSettings(Name);

        Manager.DescriptionLbl.text = settings.Description;
    }
    public override void Fill(ScriptableObject obj)
    {
        VestSettings settings = obj as VestSettings;

        GetTitle().text = settings.Name;
        GetPrice().text = settings.vestStats.Price.ToString();
        Image img = GetImage();

        img.sprite = settings.Sprite;
        Manager.DescriptionLbl.text = settings.Description;
    }
Example #5
0
 public void AddVest(VestSettings settings)
 {
     AddToArray(ref Vests, settings);
 }