private void UpdateDisplay()
    {
        Campaign    campaign = Game.Instance.campaign;
        VesselStats stats    = campaign.playerStats;

        textAttack.Text  = stats.GetRaw(VesselStats.Type.Attack).ToString();
        textDefense.Text = stats.GetRaw(VesselStats.Type.Defense).ToString();
        textLuck.Text    = stats.GetRaw(VesselStats.Type.Luck).ToString();
    }
    public void TryDec(VesselStats.Type stat)
    {
        Campaign    campaign = Game.Instance.campaign;
        VesselStats stats    = campaign.playerStats;

        if (stats.GetRaw(stat) <= 0)
        {
            Game.Instance.audioManager.Play("failure");
            return;
        }

        stats.SetRaw(stat, stats.GetRaw(stat) - 1);
        UpdateDisplay();
        Game.Instance.audioManager.Play("success");
    }
    public void TryInc(VesselStats.Type stat)
    {
        Campaign    campaign = Game.Instance.campaign;
        VesselStats stats    = campaign.playerStats;

        if (GetRemaining() <= 0 || stats.GetRaw(stat) >= VesselStats.MaxStatValue)
        {
            Game.Instance.audioManager.Play("failure");
            return;
        }

        stats.SetRaw(stat, stats.GetRaw(stat) + 1);
        UpdateDisplay();
        Game.Instance.audioManager.Play("success");
    }
Example #4
0
    public void BeginCampaign(string balanceName)
    {
        gameBalance = Resources.Load <GameBalance>(balanceName);
        Debug.Assert(gameBalance != null);

        playerStats = gameObject.AddComponent <VesselStats>();
        playerStats.SetStats(new VesselStatValues());

        playerStatus = gameObject.AddComponent <VesselStatus>();
        //playerStatus.InitialiseFull(gameBalance, playerStats);

        encounter = null;

        state         = State.None;
        nextEncounter = 0;

        state = State.InitialStats;
        int remainingPoints = gameBalance.initialStatPoints;

        while (remainingPoints > 0)
        {
            int statCount = System.Enum.GetValues(typeof(VesselStats.Type)).Length;
            for (int i = 0; remainingPoints > 0 && i < statCount; ++i)
            {
                playerStats.SetRaw((VesselStats.Type)i, playerStats.GetRaw((VesselStats.Type)i) + 1);
                --remainingPoints;
            }
        }
        Game.Instance.pageManager.SetPage("InitialStats");
    }
    public void TryInc(VesselStats.Type stat)
    {
        Campaign    campaign = Game.Instance.campaign;
        VesselStats stats    = campaign.playerStats;

        if (stats.GetRaw(stat) >= VesselStats.MaxStatValue)
        {
            Game.Instance.audioManager.Play("failure");
            return;
        }

        stats.SetRaw(stat, stats.GetRaw(stat) + 1);
        Game.Instance.audioManager.Play("success");

        pageManager.PopPage();
        onPointSpent?.Invoke();
    }
    public void ApplyHullDamage(int amount, bool allowSystemsDamage)
    {
        if (amount < 0)
        {
            return;
        }

        var damage = Mathf.RoundToInt(amount * (1f - (stats.GetRaw(VesselStats.Type.Defense) / (float)VesselStats.MaxStatValue) * 0.5f));

        health = Mathf.Max(health - damage, 0);

        Debug.LogFormat("> hull took {0} (Pre defense damage of {1})", damage, amount);

        if (damage > 0 && allowSystemsDamage)
        {
            ApplySystemsDamage(damage);
        }
    }