Example #1
0
 private void UnsubscribeAll()
 {
     _eventBus.Unsubscribe <ChatMessageSentEvent>(ChatMessageSentEvent.GetId(), OnChatMessageSentEventAsync);
     _eventBus.Unsubscribe <GameStateChangedEvent>(GameStateChangedEvent.GetId(), OnGameStateChangedEventAsync);
     _eventBus.Unsubscribe <PlayerAddedToVesselRoleEvent>(PlayerAddedToVesselRoleEvent.GetId(), OnPlayerAddedToVesselRoleEventAsync);
     _eventBus.Unsubscribe <PlayerJoinedGameEvent>(PlayerJoinedGameEvent.GetId(), OnPlayerJoinedGameEventAsync);
     _eventBus.Unsubscribe <PlayerLeftGameEvent>(PlayerLeftGameEvent.GetId(), OnPlayerLeftGameEventAsync);
     _eventBus.Unsubscribe <PlayerRemovedFromVesselRoleEvent>(PlayerRemovedFromVesselRoleEvent.GetId(), OnPlayerRemovedFromVesselRoleEventAsync);
     _eventBus.Unsubscribe <PlayerSignedInEvent>(PlayerSignedInEvent.GetId(), OnPlayerSignedInEventAsync);
     _eventBus.Unsubscribe <PlayerSignedOutEvent>(PlayerSignedOutEvent.GetId(), OnPlayerSignedOutEventAsync);
     _eventBus.Unsubscribe <VesselMovedInDirectionEvent>(VesselMovedInDirectionEvent.GetId(), OnVesselMovedInDirectionEventAsync);
     _eventBus.Unsubscribe <VesselStateChangedEvent>(VesselStateChangedEvent.GetId(), OnVesselStateChangedEventAsync);
 }
Example #2
0
 protected async Task OnVesselMovedInDirectionEventAsync(VesselMovedInDirectionEvent evt) =>
 await OnEventAsync(evt);