public Tracking_Vessel(TrackingStationWidget widget) { _vesselWidget = widget; _iconSprite = GameObject.Instantiate(Tracking_Loader.IconPrefab); _iconSprite.SetType(widget.vessel.vesselType); }
private static GameObject GetHeaderObject(VesselType type) { VesselIconSprite _iconSPrite = GameObject.Instantiate(Tracking_Loader.IconPrefab); _iconSPrite.SetType(type); return(_iconSPrite.gameObject); }
public void OnIconUpdate() { if (_iconSprite == null || _vesselWidget == null) { return; } if (_iconSprite.vesselType != _vesselWidget.vessel.vesselType) { _iconSprite.SetType(_vesselWidget.vessel.vesselType); } }