Example #1
0
 // Use this for initialization
 void Start()
 {
     grounded        = true;
     grounded2       = true;
     onBox           = false;
     onBox2          = false;
     topOrBottom     = 0;
     topOrBottom2    = 0;
     inverted        = false;
     otherScript     = otherPlayer.GetComponent <VerticalOther>();
     inverted2_2     = false;
     invertOnCommand = false;
 }
 // Use this for initialization
 void Start()
 {
     gameManagement              = GameObject.Find("EndOfLevel").GetComponent <GameManagementScript>();
     changeGravityFreeze         = 0;
     changeGravity               = false;
     coyoteTimer                 = 0;
     coyoteTimer2                = 0;
     coyoteGround                = false;
     coyoteGround2               = false;
     topTimer                    = 0;
     topHold                     = false;
     player1NearGround           = false;
     player2NearGround           = false;
     player2OnBottom             = false;
     onMoving                    = false;
     onSpeed                     = 0f;
     onMoving2                   = false;
     onSpeed2                    = 0f;
     inTunnel                    = false;
     floatTimer                  = 0;
     floatTop                    = false;
     Application.targetFrameRate = 60;
     grounded                    = true;
     grounded2                   = true;
     forgiveGround               = true;
     forgiveGround2              = true;
     topOrBottom                 = 0;
     topOrBottom2                = 0;
     inverted                    = false;
     otherScript                 = otherPlayer.GetComponent <VerticalOther>();
     inverted2_2                 = false;
     invertOnCommand             = false;
     width  = GetComponent <BoxCollider2D>().bounds.size.x;
     height = GetComponent <BoxCollider2D>().bounds.size.y;
     //width2 = otherScript.width;
     //height2 = otherScript.height;
     charAnim          = GetComponentInChildren <Animator>();
     otherCharAnim     = otherPlayer.GetComponentInChildren <Animator>();
     audioSource       = GetComponent <AudioSource>();
     moving            = false;
     isSet             = false;
     moving2           = false;
     isSet2            = false;
     box               = null;
     hiddenGroundFlag1 = false;
     hiddenGroundFlag2 = false;
 }