// Start is called before the first frame update void Start() { this.transform.position = worldCylinder.transform.position + new Vector3(0, 0.5f, radius); col = GetComponent <SphereCollider>(); vj = GetComponent <VerticalJump>(); anim = GetComponentInChildren <Animator>(); rb = GetComponent <Rigidbody>(); coolDown = 0; }
private void Awake() { lm = GetComponent <LateralMovement>(); vj = GetComponent <VerticalJump>(); controls = GetComponent <DemonInput> (); uint userId = GetComponent <PlayerInput>().user.id; }