Example #1
0
        [Test] public void IndexerAccess()
        {
            // Create a vertex array and slice
            VertexC1P3[]             array = new VertexC1P3[10];
            VertexSlice <VertexC1P3> slice = new VertexSlice <VertexC1P3>(
                array,
                1,
                array.Length - 2);

            // Fill the vertex array with data
            for (int i = 0; i < array.Length; i++)
            {
                array[i].Color = new ColorRgba(i);
            }

            // Assert that we can access the vertex data via indexer
            for (int i = 0; i < slice.Length; i++)
            {
                Assert.AreEqual(array[i + 1].Color, slice[i].Color);
            }

            // Assert that we can change data via indexer
            for (int i = 0; i < slice.Length; i++)
            {
                ColorRgba newColor = new ColorRgba(1234);
                slice[i] = new VertexC1P3
                {
                    Color = newColor
                };
                Assert.AreEqual(newColor, slice[i].Color);
                Assert.AreEqual(newColor, array[i + 1].Color);
            }
        }
Example #2
0
        [Test] public void Constructor()
        {
            // Create a vertex array and slice
            VertexC1P3[]             array = new VertexC1P3[10];
            VertexSlice <VertexC1P3> slice = new VertexSlice <VertexC1P3>(
                array,
                1,
                array.Length - 2);

            // Assert that all the slice parameters are set properly
            Assert.AreEqual(1, slice.Offset);
            Assert.AreEqual(array.Length - 2, slice.Length);
        }
Example #3
0
        [Test] public void RentAndClear()
        {
            VertexBatchStore memory = new VertexBatchStore();

            // Repeatedly rent slices of varying types from memory
            {
                VertexSlice <VertexC1P3> slice = memory.Rent <VertexC1P3>(4);
                slice[0] = new VertexC1P3 {
                    Color = new ColorRgba(0)
                };
                slice[1] = new VertexC1P3 {
                    Color = new ColorRgba(1)
                };
                slice[2] = new VertexC1P3 {
                    Color = new ColorRgba(2)
                };
                slice[3] = new VertexC1P3 {
                    Color = new ColorRgba(3)
                };
            }
            {
                VertexSlice <VertexC1P3T2> slice = memory.Rent <VertexC1P3T2>(3);
                slice[0] = new VertexC1P3T2 {
                    Color = new ColorRgba(4)
                };
                slice[1] = new VertexC1P3T2 {
                    Color = new ColorRgba(5)
                };
                slice[2] = new VertexC1P3T2 {
                    Color = new ColorRgba(6)
                };
            }
            {
                VertexSlice <VertexC1P3> slice = memory.Rent <VertexC1P3>(2);
                slice[0] = new VertexC1P3 {
                    Color = new ColorRgba(7)
                };
                slice[1] = new VertexC1P3 {
                    Color = new ColorRgba(8)
                };
            }
            {
                VertexSlice <VertexC1P3> slice = memory.Rent <VertexC1P3>(1);
                slice[0] = new VertexC1P3 {
                    Color = new ColorRgba(9)
                };
            }

            // Assert correct storage property values
            Assert.AreEqual(
                1 + Math.Max(
                    VertexDeclaration.Get <VertexC1P3>().TypeIndex,
                    VertexDeclaration.Get <VertexC1P3T2>().TypeIndex),
                memory.TypeIndexCount);
            Assert.AreEqual(1, memory.GetBatchCount <VertexC1P3>());
            Assert.AreEqual(1, memory.GetBatchCount <VertexC1P3T2>());

            // Retrieve specific internal vertex arrays
            VertexBatch <VertexC1P3>   batchA    = memory.GetBatch <VertexC1P3>(0);
            VertexBatch <VertexC1P3T2> batchB    = memory.GetBatch <VertexC1P3T2>(0);
            RawList <VertexC1P3>       verticesA = batchA.Vertices;
            RawList <VertexC1P3T2>     verticesB = batchB.Vertices;

            // Assert that they contain all the data we submitted in the correct order
            Assert.AreEqual(7, batchA.Count);
            Assert.AreEqual(3, batchB.Count);
            Assert.AreEqual(7, verticesA.Count);
            Assert.AreEqual(3, verticesB.Count);

            Assert.AreEqual(new ColorRgba(0), verticesA[0].Color);
            Assert.AreEqual(new ColorRgba(1), verticesA[1].Color);
            Assert.AreEqual(new ColorRgba(2), verticesA[2].Color);
            Assert.AreEqual(new ColorRgba(3), verticesA[3].Color);

            Assert.AreEqual(new ColorRgba(4), verticesB[0].Color);
            Assert.AreEqual(new ColorRgba(5), verticesB[1].Color);
            Assert.AreEqual(new ColorRgba(6), verticesB[2].Color);

            Assert.AreEqual(new ColorRgba(7), verticesA[4].Color);
            Assert.AreEqual(new ColorRgba(8), verticesA[5].Color);
            Assert.AreEqual(new ColorRgba(9), verticesA[6].Color);

            // Clear all vertices
            memory.Clear();

            // Assert correct storage property values
            Assert.AreEqual(0, memory.TypeIndexCount);
            Assert.AreEqual(0, memory.GetBatchCount <VertexC1P3>());
            Assert.AreEqual(0, memory.GetBatchCount <VertexC1P3T2>());

            // Assert that the vertices are gone, but capacity isn't
            Assert.AreEqual(0, batchA.Count);
            Assert.AreEqual(0, batchB.Count);
            Assert.AreEqual(0, verticesA.Count);
            Assert.AreEqual(0, verticesB.Count);
            Assert.GreaterOrEqual(verticesA.Capacity, 7);
            Assert.GreaterOrEqual(verticesB.Capacity, 3);
        }
Example #4
0
        [Test] public void MaxBatchSize()
        {
            VertexBatchStore memory = new VertexBatchStore(4);

            // Rent a few memory slices, but stay below the max batch size
            {
                VertexSlice <VertexC1P3> slice = memory.Rent <VertexC1P3>(2);
                slice[0] = new VertexC1P3 {
                    Color = new ColorRgba(0)
                };
                slice[1] = new VertexC1P3 {
                    Color = new ColorRgba(1)
                };
            }
            {
                VertexSlice <VertexC1P3> slice = memory.Rent <VertexC1P3>(1);
                slice[0] = new VertexC1P3 {
                    Color = new ColorRgba(2)
                };
            }

            // Assert that we only have one batch, with the correct contents
            Assert.AreEqual(1, memory.GetBatchCount <VertexC1P3>());
            Assert.AreEqual(0, memory.GetBatchCount <VertexC1P3T2>());

            VertexBatch <VertexC1P3> batchA    = memory.GetBatch <VertexC1P3>(0);
            RawList <VertexC1P3>     verticesA = batchA.Vertices;

            Assert.AreEqual(3, batchA.Count);
            Assert.AreEqual(new ColorRgba(0), verticesA[0].Color);
            Assert.AreEqual(new ColorRgba(1), verticesA[1].Color);
            Assert.AreEqual(new ColorRgba(2), verticesA[2].Color);

            // Rent a few more slices, this time exceeding max batch size
            {
                VertexSlice <VertexC1P3> slice = memory.Rent <VertexC1P3>(2);
                slice[0] = new VertexC1P3 {
                    Color = new ColorRgba(3)
                };
                slice[1] = new VertexC1P3 {
                    Color = new ColorRgba(4)
                };
            }
            {
                VertexSlice <VertexC1P3> slice = memory.Rent <VertexC1P3>(2);
                slice[0] = new VertexC1P3 {
                    Color = new ColorRgba(5)
                };
                slice[1] = new VertexC1P3 {
                    Color = new ColorRgba(6)
                };
            }

            // Assert that we now have two batches, each with the correct contents
            Assert.AreEqual(2, memory.GetBatchCount <VertexC1P3>());
            Assert.AreEqual(0, memory.GetBatchCount <VertexC1P3T2>());

            VertexBatch <VertexC1P3> batchB    = memory.GetBatch <VertexC1P3>(1);
            RawList <VertexC1P3>     verticesB = batchB.Vertices;

            Assert.AreEqual(3, batchA.Count);
            Assert.AreEqual(new ColorRgba(0), verticesA[0].Color);
            Assert.AreEqual(new ColorRgba(1), verticesA[1].Color);
            Assert.AreEqual(new ColorRgba(2), verticesA[2].Color);

            Assert.AreEqual(4, batchB.Count);
            Assert.AreEqual(new ColorRgba(3), verticesB[0].Color);
            Assert.AreEqual(new ColorRgba(4), verticesB[1].Color);
            Assert.AreEqual(new ColorRgba(5), verticesB[2].Color);
            Assert.AreEqual(new ColorRgba(6), verticesB[3].Color);

            // Clear all vertices
            memory.Clear();

            // Assert that the vertices are gone, but capacity isn't
            Assert.AreEqual(0, memory.GetBatchCount <VertexC1P3>());
            Assert.AreEqual(0, memory.GetBatchCount <VertexC1P3T2>());
            Assert.AreEqual(0, batchA.Count);
            Assert.AreEqual(0, batchB.Count);
            Assert.AreEqual(0, verticesA.Count);
            Assert.AreEqual(0, verticesB.Count);
            Assert.GreaterOrEqual(verticesA.Capacity, 3);
            Assert.GreaterOrEqual(verticesB.Capacity, 4);

            // Rent some vertices again
            memory.Rent <VertexC1P3>(3);
            memory.Rent <VertexC1P3>(4);

            // Assert that the same storage is re-used
            Assert.AreEqual(2, memory.GetBatchCount <VertexC1P3>());
            Assert.AreEqual(0, memory.GetBatchCount <VertexC1P3T2>());
            Assert.AreEqual(3, batchA.Count);
            Assert.AreEqual(4, batchB.Count);
            Assert.AreEqual(3, verticesA.Count);
            Assert.AreEqual(4, verticesB.Count);

            // Assert that we're getting an exception when attempting to rent a slice that is too large
            Assert.Throws <ArgumentException>(() => memory.Rent <VertexC1P3>(5));
        }