/// <summary> /// Constructor /// </summary> /// <param name="effectName">effectName</param> protected ShadedPointCloudEffect(string effectName) : base(effectName) { // Set default values PointSize = 1; DiffuseColor = Color4.White; SpecularColor = Color3.White; SpecularPower = 0; _vertexShaderConstantBufferData = new VertexShaderConstantBuffer(); _geometryShaderConstantBufferData = new GeometryShaderConstantBuffer(); }
private void EnsureConstantBuffers(DXDevice dxDevice) { if (_vertexShaderConstantBuffer == null) { _vertexShaderConstantBufferData = new VertexShaderConstantBuffer(); _vertexShaderConstantBuffer = dxDevice.CreateConstantBuffer(VertexShaderConstantBuffer.SizeInBytes, "PointCloud_VertexShaderConstantBuffer"); } if (_geometryShaderConstantBuffer == null) { _geometryShaderConstantBufferData = new GeometryShaderConstantBuffer(); _geometryShaderConstantBuffer = dxDevice.CreateConstantBuffer(GeometryShaderConstantBuffer.SizeInBytes, "PointCloud_GeometryShaderConstantBuffer"); } }