public void LerpVertexPosition3DNormalUV() { var v1 = new VertexPosition3DNormalUV(Vector3D.Zero, Vector3D.UnitZ, Vector2D.Zero); var v2 = new VertexPosition3DNormalUV(Vector2D.One, Vector3D.UnitX, Vector2D.One); var lerp = v1.Lerp(v2, 0.5f); Assert.AreEqual(new Vector3D(0.5f, 0.5f, 0f), lerp.Position); Assert.AreEqual(new Vector3D(0.5f, 0f, 0.5f), lerp.Normal); Assert.AreEqual(Vector2D.Zero, lerp.UV); }
public void VertexPosition3DFormat() { var v1 = new VertexPosition3DNormalUV(Vector3D.Zero, Vector3D.UnitZ, Vector2D.Zero); Assert.AreEqual(VertexFormat.Position3DNormalUV, v1.Format); }