Example #1
0
	static void Init () {
	
		myWindow = (VertexPainter2)EditorWindow.GetWindow (typeof (VertexPainter2)); 
		myWindow.Show();
		myWindow.autoRepaintOnSceneChange  = true;  
		myWindow.resetLockedObject();

	}
Example #2
0
	static void OnDestroy(){
	
		if(myWindow){ // grab window instance
		
			myWindow.paintVertexColors = false;
			myWindow.applyRandom = false;
			myWindow.applySolidColor = false; 
			
			myWindow.resetLockedObject();
		
		}
		
	} // OnDestroy()
Example #3
0
 static void Init()
 {
     myWindow = (VertexPainter2)EditorWindow.GetWindow (typeof (VertexPainter2));
     myWindow.Show();
     myWindow.autoRepaintOnSceneChange  = true;
     myWindow.resetLockedObject();
 }