public string Build() { GlobalVariables.Clear(); Main.Content = ""; StringBuilder result = new StringBuilder("#version " + Version + "\r\n"); #region prepare data VertexPositionBuilder.Build(); VertexNormalBuilder.Build(); Main.Build(); #endregion prepare data // Add global variables. foreach (var gVar in GlobalVariables) { result.Append(gVar.ToString() + ";"); } // Add Main function. result.Append(Main.Result); // return result return(result.ToString()); }
public VertexShaderBuilder(string version) { Version = version; VertexNormalBuilder = new VertexNormalBuilder(); VertexPositionBuilder = new VertexPositionBuilder(GlobalVariables, Main, Mat4Loop); }