private void AddAngleConstraint(object sender, RoutedEventArgs e) { result = VertexContextResult.AddAngleConstraint; try { angleValue = Int32.Parse(angle.Text); } catch { angleValue = -1; } Close(); }
private void Cancel(object sender, RoutedEventArgs e) { result = VertexContextResult.Cancel; Close(); }
private void DeleteVertex(object sender, RoutedEventArgs e) { result = VertexContextResult.DeleteVertex; Close(); }
private void DeleteConstraints(object sender, RoutedEventArgs e) { result = VertexContextResult.DeleteConstraints; Close(); }