void OnEnable() { foreach (Transform child in transform) { if (child.name == "Left Pedal") leftPedal = child; if (child.name == "Right Pedal") rightPedal = child; } leftPedalMesh = leftPedal.GetComponent<MeshFilter>().sharedMesh; rightPedalMesh = rightPedal.GetComponent<MeshFilter>().sharedMesh; leftPedalColouriser = leftPedal.GetComponent<VertexColouriser>(); rightPedalColouriser = rightPedal.GetComponent<VertexColouriser>(); }
// Use this for initialization void Start() { foreach (Transform child in transform) { if (child.name == "Left Pedal") leftPedal = child; if (child.name == "Right Pedal") rightPedal = child; } leftPedalMesh = leftPedal.GetComponent<MeshFilter>().sharedMesh; rightPedalMesh = rightPedal.GetComponent<MeshFilter>().sharedMesh; leftPedalColouriser = leftPedal.GetComponent<VertexColouriser>(); rightPedalColouriser = rightPedal.GetComponent<VertexColouriser>(); rotator = Vector3.zero; }