public static void GetVertexAttribLARB(UInt32 index, VertexAttribEnum pname, [Out] UInt64[] @params) { unsafe { fixed(UInt64 *p_params = @params) { Debug.Assert(Delegates.pglGetVertexAttribLui64vARB != null, "pglGetVertexAttribLui64vARB not implemented"); Delegates.pglGetVertexAttribLui64vARB(index, (Int32)pname, p_params); LogCommand("glGetVertexAttribLui64vARB", null, index, pname, @params); } } DebugCheckErrors(null); }
public static void GetVertexAttribLNV(uint index, VertexAttribEnum pname, [Out] ulong[] @params) { unsafe { fixed(ulong *p_params = @params) { Debug.Assert(Delegates.pglGetVertexAttribLui64vNV != null, "pglGetVertexAttribLui64vNV not implemented"); Delegates.pglGetVertexAttribLui64vNV(index, (int)pname, p_params); LogCommand("glGetVertexAttribLui64vNV", null, index, pname, @params); } } DebugCheckErrors(null); }
public abstract void GetVertexAttribL([Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] VertexAttribEnum pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] out double @params);
public partial void GetVertexAttribL([Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] VertexAttribEnum pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] out ulong @params);
public unsafe partial void GetVertexAttribL([Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] VertexAttribEnum pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] double * @params);
public partial void GetVertexAttribI([Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] VertexAttribEnum pname, [Count(Count = 1), Flow(FlowDirection.Out)] out uint @params);
public static unsafe void GetVertexAttribL(this ArbVertexAttrib64bit thisApi, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] VertexAttribEnum pname, [Count(Computed = "pname"), Flow(FlowDirection.Out)] Span <double> @params) { // SpanOverloader thisApi.GetVertexAttribL(index, pname, out @params.GetPinnableReference()); }
public abstract unsafe void GetVertexAttribI([Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] VertexAttribEnum pname, [Count(Count = 1), Flow(FlowDirection.Out)] uint * @params);
public unsafe partial void GetVertexAttribL([Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] VertexAttribEnum pname, [Flow(FlowDirection.Out)] ulong * @params);
public static unsafe void GetVertexAttribL(this ArbBindlessTexture thisApi, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] VertexAttribEnum pname, [Flow(FlowDirection.Out)] Span <ulong> @params) { // SpanOverloader thisApi.GetVertexAttribL(index, pname, out @params.GetPinnableReference()); }
public static unsafe void GetVertexAttribI(this ExtGpuShader4 thisApi, [Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] VertexAttribEnum pname, [Count(Count = 1), Flow(FlowDirection.Out)] Span <uint> @params) { // SpanOverloader thisApi.GetVertexAttribI(index, pname, out @params.GetPinnableReference()); }
public abstract void GetVertexAttribL([Flow(FlowDirection.In)] uint index, [Flow(FlowDirection.In)] VertexAttribEnum pname, [Flow(FlowDirection.Out)] Span <ulong> @params);