Example #1
0
    /// <summary>
    /// Draws the vertex gizmo centered at the vertex position.
    /// </summary>
    /// <param name="position">The position of the vertex.</param>
    /// <param name="vertIndex">Index of the vertex.</param>
    /// <returns></returns>
    private VertGizmo drawVertGizmo(Vector3 position, int vertIndex)
    {
        GameObject vertGizmoGO =
            Instantiate(Resources.Load("prefabs/VertGizmo"), position, Quaternion.identity) as GameObject;

        VertGizmo vertGizmo = vertGizmoGO.transform.GetComponent <VertGizmo>();

        vertGizmo.name = "vertGizmo" + vertIndex;
        vertGizmo.AddVertIndex(vertIndex);
        vertGizmo.EditableMesh = this;

        vertGizmoGO.transform.SetParent(_vertGizmosGroup);
        return(vertGizmo);
    }
Example #2
0
    private void Update()
    {
        if (!GameStates.DrawMode)
        {
            return;
        }

        LeapPinchSelector _pinchDetector =
            (_pinchDetectorA.DidStartPinch) ? _pinchDetectorA :
            (_pinchDetectorB.DidStartPinch) ? _pinchDetectorB : null;

        //bool pinchStart = _pinchDetectorA.DidStartPinch;


        if (_pinchDetector)
        {
            if (!_pinchDetector.LastPinchable)
            {
                VertGizmo vg = drawVertGizmo(_pinchDetector.Position, _verts.Count + _numVertsCur);

                _curQuad[_numVertsCur] = _pinchDetector.Position;
                _curVGS[_numVertsCur]  = vg;
                _numVertsCur++;
            }
            else if (_pinchDetector.LastPinchable.GetType() == typeof(VertGizmo))
            {
                VertGizmo vg = _pinchDetector.LastPinchable as VertGizmo;
                vg.IsReady = false;
                vg.AddVertIndex(_verts.Count + _numVertsCur);

                _curQuad[_numVertsCur] = vg.transform.position;
                _curVGS[_numVertsCur]  = vg;
                _numVertsCur++;
            }
        }

        if (_numVertsCur == 4)
        {
            finalizeQuad();
            _numVertsCur = 0;
        }
    }