Example #1
0
    private void Onclick_DownLoadAndLaunch()
    {
        //删除本地的文件
        var cachedir = IPath.Combine(Application.persistentDataPath, BDUtils.GetPlatformPath(Application.platform));

        if (Directory.Exists(cachedir))
        {
            Directory.Delete(cachedir, true);
        }

        var url = "http://" + this.inputField.text;

        VersionContorller.Start(UpdateMode.Repair, url, Application.persistentDataPath, (i, j) =>
        {
            this.text_DownloadProcess.text = string.Format("{0}/{1}", i, j);
            //下载完毕
            if (i == j)
            {
                this.text_DownloadProcess.text = "下载完毕";
                //启动
                GameObject.Find("BDFrame").GetComponent <BDLauncher>().Launch();
            }
        }, (e) =>
        {
            this.text_DownloadProcess.text = e;
        });
    }
    private void Onclick_DownLoadAndLaunch()
    {
        //删除本地的文件
        var cachedir = IPath.Combine(Application.persistentDataPath, BDApplication.GetPlatformPath(Application.platform));

        if (Directory.Exists(cachedir))
        {
            Directory.Delete(cachedir, true);
        }

        var url = "http://" + this.inputField.text;

        VersionContorller.Start(UpdateMode.Repair, url, Application.persistentDataPath, (i, j) =>
        {
            this.text_DownloadProcess.text = string.Format("{0}/{1}", i, j);
            //下载完毕
            if (i == j)
            {
                this.text_DownloadProcess.text = "下载完毕";
                //启动
                BDLauncher.Inst.Launch(this.GetType().Assembly.GetTypes(), GameLogicILRBinding.Bind);
            }
        }, (e) =>
        {
            this.text_DownloadProcess.text = e;
        });
    }
Example #3
0
    private void Onclick_DownLoad()
    {
        //删除本地的文件
        var cachedir = IPath.Combine(Application.persistentDataPath, Utils.GetPlatformPath(Application.platform));

        if (Directory.Exists(cachedir))
        {
            Directory.Delete(cachedir, true);
        }

        var url = "http://" + this.ifd_InputField.text;

        VersionContorller.Start(url, Application.persistentDataPath,
                                (i, j) =>
        {
            this.txt_DownloadProcess.text = string.Format("{0}/{1}", i, j);
            this.sld_Slider.value         = (i + 1) * 1f / j;
            //下载完毕
            if (i == j)
            {
                this.txt_DownloadProcess.text = "下载完毕";
                //启动
                GameObject.Find("GFFrame").GetComponent <GFLauncher>().Launch();
            }
        },
                                (e) =>
        {
            this.txt_DownloadProcess.text = e;
        });
    }
Example #4
0
    private void btn_07()
    {
        var path = Application.persistentDataPath;

        VersionContorller.Start(UpdateMode.Repair, "http://127.0.0.1", path,
                                (i, j) => { Debug.LogFormat("资源更新进度:{0}/{1}", i, j); }, (error) => { Debug.LogError("错误:" + error); });
    }
    public override void Init()
    {
        base.Init();

        //提示
        var isCodeHotfix = GameObject.Find("BDFrame").GetComponent <BDLauncher>().IsCodeHotfix;

        text_hotfixState.text = isCodeHotfix ? "热更模式:开" : "热更模式:关";

        //demo1: screenview 切换
        this.btn_01.onClick.AddListener(() => { ScreenViewManager.Inst.MainLayer.BeginNavTo("demo1"); });

        //demo2: ui window基本操作
        this.btn_02.onClick.AddListener(() =>
        {
            ScreenViewManager.Inst.MainLayer.BeginNavTo("demo2");

            //向demo2窗口发消息
            var d = WindowData.Create();
            d.AddData("rotation", UnityEngine.Random.Range(-359, 359));
            UIManager.Inst.SendMessage((int)WinEnum.Win_Demo2, d);
        });

        //demo3: uimvc模式
        this.btn_03.onClick.AddListener(() => { ScreenViewManager.Inst.MainLayer.BeginNavTo("demo3"); });

        //demo4: uitools使用
        this.btn_04.onClick.AddListener(() =>
        {
            UIManager.Inst.LoadWindows((int)WinEnum.Win_Demo4);
            UIManager.Inst.ShowWindow((int)WinEnum.Win_Demo4);
        });
        //demo5: sqlite 查询
        this.btn_05.onClick.AddListener(() =>
        {
            var ds = SqliteHelper.DB.GetTableRuntime().Where("id > 1").ToSearch <Hero>();

            foreach (var d in ds)
            {
                Debug.Log(JsonMapper.ToJson(d));
            }
        });
        //demo6:资源加载
        this.btn_06.onClick.AddListener(() =>
        {
            //1.同步加载
            var go = BResources.Load <GameObject>("Windows/window_demo1");

            //2.异步加载单个
            var id = BResources.AsyncLoad <GameObject>("Windows/window_demo1", (b, o) => { });
//            //取消任务
//            BResources.LoadCancel(id);6
//
//          //3.异步加载多个
            BResources.AsyncLoad(new List <string>()
            {
                "Windows/window_demo1", "Windows/window_demo2"
            },
                                 (i, i2) => { Debug.Log(string.Format("进度 {0} / {1}", i, i2)); }, (map) =>
            {
                BDebug.Log("加载全部完成,资源列表:");
                foreach (var r in map)
                {
                    BDebug.Log(string.Format("--> {0} : {1}", r.Key, r.Value.name));
                    GameObject.Instantiate(r.Value);
                }
            });
        });

        this.btn_07.onClick.AddListener(() =>
        {
            var path = Application.streamingAssetsPath;

            var t = VersionContorller.Start("http://127.0.0.1", path,
                                            (i, j) =>
            {
                Debug.LogFormat("资源更新进度:{0}/{1}", i, j);
            },
                                            (error) =>
            {
                Debug.LogError("错误:" + error);
            });
            //var result = t.Result;
            Debug.Log("下载状态返回:");
        });
    }
    public override void Init()
    {
        base.Init();

        //提示
//        var isCodeHotfix = GameObject.Find("BDFrame").GetComponent<BDLauncher>().IsCodeHotfix;
//        text_hotfixState.text = isCodeHotfix ? "热更模式:开" : "热更模式:关";

        //demo1: screenview 切换
        //代码:
        //Game@hotfix/demo1
        this.btn_01.onClick.AddListener(() => { ScreenViewManager.Inst.MainLayer.BeginNavTo("demo1"); });

        //demo2: ui window基本操作
        //代码:
        //Game@hotfix/demo2
        this.btn_02.onClick.AddListener(() =>
        {
            ScreenViewManager.Inst.MainLayer.BeginNavTo("demo2");

            //向demo2窗口发消息
            var d = WindowData.Create("rotation");
            d.AddData("rotation", UnityEngine.Random.Range(-359, 359));
            UIManager.Inst.SendMessage((int)WinEnum.Win_Demo2, d);
        });

        //demo3: uimvc模式
        //代码:
        //Game@hotfix/demo3
        this.btn_03.onClick.AddListener(() => { ScreenViewManager.Inst.MainLayer.BeginNavTo("demo3"); });

        //demo4: uitools使用
        //代码:
        //Game@hotfix/demo4
        this.btn_04.onClick.AddListener(() =>
        {
            UIManager.Inst.LoadWindows((int)WinEnum.Win_Demo4);
            UIManager.Inst.ShowWindow((int)WinEnum.Win_Demo4);
        });
        //demo5: sqlite 查询
        this.btn_05.onClick.AddListener(() =>
        {
            var ds = SqliteHelper.DB.GetTableRuntime().Where("id > 1").ToSearch <Hero>();

            foreach (var d in ds)
            {
                Debug.Log(JsonMapper.ToJson(d));
            }
        });
        //demo6:资源加载
        this.btn_06.onClick.AddListener(() =>
        {
            //1.同步加载
            var go = BResources.Load <GameObject>("Windows/window_demo1");

            //2.异步加载单个
            var id = BResources.AsyncLoad <GameObject>("Windows/window_demo1", (o) => { });

            //3.异步加载多个
            var list = new List <string>()
            {
                "Windows/window_demo1", "Windows/window_demo2"
            };
            BResources.AsyncLoad(list,
                                 (i, i2) =>
            {
                Debug.Log(string.Format("进度 {0} / {1}", i, i2));
            },
                                 (map) =>
            {
                BDebug.Log("加载全部完成,资源列表:");
                foreach (var r in map)
                {
                    BDebug.Log(string.Format("--> {0} : {1}", r.Key, r.Value.name));
                    GameObject.Instantiate(r.Value);
                }
            });
        });

        //代码:
        //Game@hotfix/demo_Manager_AutoRegister_And_Event
        this.btn_07.onClick.AddListener(() =>
        {
            var path = Application.persistentDataPath;

            VersionContorller.Start(UpdateMode.Repair, "http://127.0.0.1", path,
                                    (i, j) =>
            {
                Debug.LogFormat("资源更新进度:{0}/{1}", i, j);
            },
                                    (error) =>
            {
                Debug.LogError("错误:" + error);
            });
        });


        //发送消息机制
        this.btn_08.onClick.AddListener(() =>
        {
            DemoEventManager.Inst.Do(DemoEventEnum.TestEvent2);
        });
    }
Example #7
0
    public override void Init()
    {
        base.Init();

        //增加覆盖测试
        var service = DataListenerServer.Create(nameof(DataListenerEnum));

        service.AddListener(DataListenerEnum.test, (o) =>
        {
            Debug.Log(o.ToString());
        });



        //demo1: screenview 切换
        //代码:
        //Game@hotfix/demo1
        this.btn_01.onClick.AddListener(() =>
        {
            ScreenViewManager.Inst.MainLayer.BeginNavTo(ScreenViewEnum.Demo1);
        });

        //demo4 : uflux窗口
        //代码:
        this.btn_04.onClick.AddListener(() =>
        {
            //测试多个接口
            var list = new List <WinEnum>()
            {
                WinEnum.Win_Demo6
            };
            UIManager.Inst.LoadWindows(list);
            UIManager.Inst.ShowWindow(WinEnum.Win_Demo6);
            BDebug.Log("加载成功!");
            //
        });


        //demo5: sqlite 查询
        this.btn_05.onClick.AddListener(() =>
        {
            //单条件查询
            Debug.Log("普通查询:");
            var ds = SqliteHelper.DB.GetTableRuntime().Where("id = 1").ToSearch <Hero>();
            ds     = SqliteHelper.DB.GetTableRuntime().Where("id = {0}", 1).ToSearch <Hero>();
            foreach (var d in ds)
            {
                Debug.Log(JsonMapper.ToJson(d));
            }
            //多条件查询
            Debug.Log("多条件查询:");
            ds = SqliteHelper.DB.GetTableRuntime().Where("id > 1").Where("and id < 3").ToSearch <Hero>();
            foreach (var d in ds)
            {
                Debug.Log(JsonMapper.ToJson(d));
            }
            //批量查询
            Debug.Log("Where or 批量查询:");
            ds = SqliteHelper.DB.GetTableRuntime().WhereAnd("id", "=", 1, 2).ToSearch <Hero>();
            foreach (var d in ds)
            {
                Debug.Log(JsonMapper.ToJson(d));
            }
            //批量查询
            Debug.Log("Where and 批量查询:");
            ds = SqliteHelper.DB.GetTableRuntime().WhereOr("id", "=", 2, 3).ToSearch <Hero>();
            foreach (var d in ds)
            {
                Debug.Log(JsonMapper.ToJson(d));
            }
        });
        //demo6:资源加载
        this.btn_06.onClick.AddListener(() =>
        {
            List <GameObject> golist = new List <GameObject>();
            //1.同步加载
            var go    = BResources.Load <GameObject>("AssetTest/Cube");
            var load1 = GameObject.Instantiate(go);
            go        = BResources.Load <GameObject>("Test/Cube");
            var load2 = GameObject.Instantiate(go);
            go        = BResources.Load <GameObject>("AssetTest/Particle");
            var load3 = GameObject.Instantiate(go);

            golist.Add(load1);
            golist.Add(load2);
            golist.Add(load3);

            //2.异步加载单个
            var id = BResources.AsyncLoad <GameObject>("Test/Cube", (o) =>
            {
                var load4 = GameObject.Instantiate(o);
                golist.Add(load4);
            });

            //3.异步加载多个
            var list = new List <string>()
            {
                "AssetTest/Cube", "Test/Cube"
            };
            BResources.AsyncLoad(list,
                                 (i, i2) =>
            {
                Debug.Log(string.Format("进度 {0} / {1}", i, i2));
            },
                                 (map) =>
            {
                BDebug.Log("加载全部完成,资源列表:");
                foreach (var r in map)
                {
                    BDebug.Log(string.Format("--> {0} : {1}", r.Key, r.Value.name));
                    var _go = GameObject.Instantiate(r.Value) as GameObject;
                    golist.Add(_go);
                }
            });


            IEnumeratorTool.WaitingForExec(5, () =>
            {
                foreach (var _go in golist)
                {
                    GameObject.Destroy(_go);
                }
            });
        });

        //代码:
        //Game@hotfix/demo_Manager_AutoRegister_And_Event
        this.btn_07.onClick.AddListener(() =>
        {
            var path = Application.persistentDataPath;

            VersionContorller.Start(UpdateMode.Repair, "http://127.0.0.1", path,
                                    (i, j) => { Debug.LogFormat("资源更新进度:{0}/{1}", i, j); },
                                    (error) => { Debug.LogError("错误:" + error); });
        });


        //发送消息机制
        this.btn_08.onClick.AddListener(() => { DemoEventManager.Inst.Do(DemoEventEnum.TestEvent2); });

        //图集
        this.btn_09.onClick.AddListener(() =>
        {
            UIManager.Inst.CloseWindow(WinEnum.Win_Main);
            UIManager.Inst.LoadWindow(WinEnum.Win_Demo5_Atlas);
            UIManager.Inst.ShowWindow(WinEnum.Win_Demo5_Atlas);
        });


        //数据监听
        this.btn_10.onClick.AddListener(() =>
        {
            UIManager.Inst.LoadWindow(WinEnum.Win_Demo_Datalistener);
            UIManager.Inst.ShowWindow(WinEnum.Win_Demo_Datalistener);
        });
    }
    public override void Init()
    {
        base.Init();

        //增加覆盖测试
        var service = DataListenerServer.Create(nameof(DataListenerEnum));

        service.AddListener(DataListenerEnum.test, (o) =>
        {
            Debug.Log(o.ToString());
        });



        //demo1: screenview 切换
        //代码:
        //Game@hotfix/demo1
        this.btn_01.onClick.AddListener(() =>
        {
            ScreenViewManager.Inst.MainLayer.BeginNavTo(ScreenViewEnum.Demo1);
        });

        //demo4 : uflux窗口
        //代码:
        this.btn_04.onClick.AddListener(() =>
        {
            BDFramework.UFlux.UIManager.Inst.LoadWindow(UFluxWindowEnum.UFluxDemoMain);
            BDFramework.UFlux.UIManager.Inst.ShowWindow(UFluxWindowEnum.UFluxDemoMain);
        });


        //demo5: sqlite 查询
        this.btn_05.onClick.AddListener(() =>
        {
            //单条件查询
            Debug.Log("普通查询:");
            var ds = SqliteHelper.DB.GetTableRuntime().Where("id = 1").ToSearch <Hero>();
            ds     = SqliteHelper.DB.GetTableRuntime().Where("id = {0}", 1).ToSearch <Hero>();
            foreach (var d in ds)
            {
                Debug.Log(JsonMapper.ToJson(d));
            }
            //多条件查询
            Debug.Log("多条件查询:");
            ds = SqliteHelper.DB.GetTableRuntime().Where("id > 1").Where("and id < 3").ToSearch <Hero>();
            foreach (var d in ds)
            {
                Debug.Log(JsonMapper.ToJson(d));
            }
            //批量查询
            Debug.Log("Where or 批量查询:");
            ds = SqliteHelper.DB.GetTableRuntime().WhereAnd("id", "=", 1, 2).ToSearch <Hero>();
            foreach (var d in ds)
            {
                Debug.Log(JsonMapper.ToJson(d));
            }
            //批量查询
            Debug.Log("Where and 批量查询:");
            ds = SqliteHelper.DB.GetTableRuntime().WhereOr("id", "=", 2, 3).ToSearch <Hero>();
            foreach (var d in ds)
            {
                Debug.Log(JsonMapper.ToJson(d));
            }
        });
        //demo6:资源加载
        this.btn_06.onClick.AddListener(() =>
        {
            //1.同步加载
            var go = BResources.Load <GameObject>("Test/Cube");
            GameObject.Instantiate(go).name = "load";

            //2.异步加载单个
            var id = BResources.AsyncLoad <GameObject>("Windows/window_demo1", (o) => { });

            //3.异步加载多个
            var list = new System.Collections.Generic.List <string>()
            {
                "Windows/window_demo1", "Windows/window_demo2"
            };
            BResources.AsyncLoad(list,
                                 (i, i2) => { Debug.Log(string.Format("进度 {0} / {1}", i, i2)); },
                                 (map) =>
            {
                BDebug.Log("加载全部完成,资源列表:");
                foreach (var r in map)
                {
                    BDebug.Log(string.Format("--> {0} : {1}", r.Key, r.Value.name));
                    GameObject.Instantiate(r.Value);
                }
            });
        });

        //代码:
        //Game@hotfix/demo_Manager_AutoRegister_And_Event
        this.btn_07.onClick.AddListener(() =>
        {
            var path = Application.persistentDataPath;

            VersionContorller.Start(UpdateMode.Repair, "http://127.0.0.1", path,
                                    (i, j) => { Debug.LogFormat("资源更新进度:{0}/{1}", i, j); },
                                    (error) => { Debug.LogError("错误:" + error); });
        });


        //发送消息机制
        this.btn_08.onClick.AddListener(() => { DemoEventManager.Inst.Do(DemoEventEnum.TestEvent2); });

        //图集
        this.btn_09.onClick.AddListener(() =>
        {
            UIManager.Inst.CloseWindow(WinEnum.Win_Main);
            UIManager.Inst.LoadWindows((int)WinEnum.Win_Demo5_Atlas);
            UIManager.Inst.ShowWindow((int)WinEnum.Win_Demo5_Atlas);
        });
    }