public void Carve(Mobile from, Item item) { Effects.PlaySound(GetWorldLocation(), Map, 0x48F); Effects.SendLocationEffect(GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0); if (0.3 > Utility.RandomDouble()) { if (ItemID == 0xF7E) { from.SendMessage("You destroy the bone."); } else { from.SendMessage("You destroy the bone pile."); } Verite silver = new Verite(5, 25); silver.MoveToWorld(GetWorldLocation(), Map); Delete(); m_Timer.Stop(); } else { if (ItemID == 0xF7E) { from.SendMessage("You damage the bone."); } else { from.SendMessage("You damage the bone pile."); } } }
public override void OnSpeech(SpeechEventArgs e) { if (!e.Handled && e.Mobile.InRange(this.Location, 12)) { for (int i = 0; i < e.Keywords.Length; ++i) { int keyword = e.Keywords[i]; switch (keyword) { case 0x0000: // *withdraw* { //e.Handled = true; //if( e.Mobile.Criminal ) //{ // this.Say( 500389 ); // I will not do business with a criminal! // break; //} //string[] split = e.Speech.Split( ' ' ); //if( split.Length >= 2 ) //{ // int amount; // try // { // amount = Convert.ToInt32( split[1] ); // } // catch // { // break; // } // if( amount > 5000 ) // { // this.Say( 500381 ); // Thou canst not withdraw so much at one time! // } // else if( amount > 0 ) // { // BankBox box = e.Mobile.FindBankNoCreate(); // if( box == null || !box.ConsumeTotal( typeof( Gold ), amount ) ) // { // this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold! // } // else // { // e.Mobile.AddToBackpack( new Gold( amount ) ); // this.Say( 1010005 ); // Thou hast withdrawn gold from thy account. // } // } //} break; } case 0x0001: // *balance* { e.Handled = true; if (e.Mobile.Criminal) { this.Say(500389); // I will not do business with a criminal! break; } BankBox box = e.Mobile.FindBankNoCreate(); //if( box != null ) // this.Say( 1042759, box.TotalGold.ToString() ); // Thy current bank balance is ~1_AMOUNT~ gold. //else // this.Say( 1042759, "0" ); // Thy current bank balance is ~1_AMOUNT~ gold. if (box != null) { Item[] coins = box.FindItemsByType(new Type[] { CurrencySystem.typeofGold, CurrencySystem.typeofVerite, CurrencySystem.typeofValorite }); int valorite = 0, verite = 0, gold = 0; for (int c = 0; c < coins.Length; c++) { if (coins[c].GetType() == CurrencySystem.typeofGold) { gold += coins[c].Amount; } else if (coins[c].GetType() == CurrencySystem.typeofVerite) { verite += coins[c].Amount; } else if (coins[c].GetType() == CurrencySystem.typeofValorite) { valorite += coins[c].Amount; } } Say(String.Format("Thy current bank balance is {0} valorite, {1} verite, and {2} gold.", valorite, verite, gold)); } else { Say("Thy bank box doth not have any coins."); } break; } case 0x0002: // *bank* { e.Handled = true; if (e.Mobile.Criminal) { this.Say(500378); // Thou art a criminal and cannot access thy bank box. break; } e.Mobile.BankBox.Open(); break; } case 0x0003: // *check* { //e.Handled = true; //if( e.Mobile.Criminal ) //{ // this.Say( 500389 ); // I will not do business with a criminal! // break; //} //string[] split = e.Speech.Split( ' ' ); //if( split.Length >= 2 ) //{ // int amount; // try // { // amount = Convert.ToInt32( split[1] ); // } // catch // { // break; // } // if( amount < 5000 ) // { // this.Say( 1010006 ); // We cannot create checks for such a paltry amount of gold! // } // else if( amount > 1000000 ) // { // this.Say( 1010007 ); // Our policies prevent us from creating checks worth that much! // } // else // { // BankCheck check = new BankCheck( amount ); // BankBox box = e.Mobile.BankBox; // if( !box.TryDropItem( e.Mobile, check, false ) ) // { // this.Say( 500386 ); // There's not enough room in your bankbox for the check! // check.Delete(); // } // else if( !box.ConsumeTotal( typeof( Gold ), amount ) ) // { // this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold! // check.Delete(); // } // else // { // this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your bank box I have placed a check in the amount of: // } // } //} break; } } } if (e.Speech.ToLower().IndexOf("exchange") > -1) { BankBox box = e.Mobile.FindBankNoCreate(); if (box != null) { int cc = 0, sc = 0, gc = 0; Point3D ccLoc = Point3D.Zero, scLoc = Point3D.Zero, gcLoc = Point3D.Zero; List <BaseCoin> coins = box.FindItemsByType <BaseCoin>(); coins.ForEach( delegate(BaseCoin coin) { if (coin.GetType() == CurrencySystem.typeofGold) { cc += coin.Amount; ccLoc = coin.Location; } else if (coin.GetType() == CurrencySystem.typeofVerite) { sc += coin.Amount; scLoc = coin.Location; } else if (coin.GetType() == CurrencySystem.typeofValorite) { gc += coin.Amount; gcLoc = coin.Location; } coin.Delete(); }); int[] newAmts = CurrencySystem.Compress(cc, sc, gc); if (newAmts[0] > 0) { Gold gold = new Gold(newAmts[0]); box.AddItem(gold); gold.Location = ccLoc; } if (newAmts[1] > 0) { Verite silver = new Verite(newAmts[1]); box.DropItem(silver); silver.Location = scLoc; } if (newAmts[2] > 0) { Valorite gold = new Valorite(newAmts[2]); box.DropItem(gold); gold.Location = gcLoc; } } } } base.OnSpeech(e); }