public void NotCurrentPlayerExceptionThrowsTest( [Frozen] Game game, VerifyPlayCardGameAction sut) { game.IsFinished = false; Assert.Throws <NotCurrentPlayerException>(() => sut.Execute(1)); }
public void GameFinishedExceptionThrowsTest( [Frozen] Game game, VerifyPlayCardGameAction sut) { game.IsFinished = true; Assert.Throws <GameFinishedException>(() => sut.Execute(1)); }
public void NotEnoughResourcesExceptionThrowsTest( [Frozen] Game game, [Frozen] Player player, [Frozen] Mock <Card> cardMock, VerifyPlayCardGameAction sut) { game.IsFinished = false; game.FirstPlayer = player; cardMock.Setup(c => c.IsEnoughResources(It.IsAny <Resources>())).Returns(false); Assert.Throws <NotEnoughResourcesException>(() => sut.Execute(1)); }
public void NoExceptionThrowsTest( [Frozen] Game game, [Frozen] Player player, [Frozen] Mock <Card> cardMock, VerifyPlayCardGameAction sut) { game.IsFinished = false; game.FirstPlayer = player; game.FirstPlayer.CardSet.Cards[1] = cardMock.Object; cardMock.Setup(c => c.IsEnoughResources(It.IsAny <Resources>())).Returns(true); sut.Execute(1); }