public void ChangeIntoQuarDimNicTest(double balance, int[] coins)
        {
            VendingMachine vm = new VendingMachine();

            vm.StockItems();
            vm.Balance = balance;
            VendingManager vmgr = new VendingManager();

            List <int> actual = new List <int>();
            int        Q      = 0;
            int        D      = 0;
            int        N      = 0;

            (Q, D, N) = vmgr.ChangeIntoQuarDimNic(vm);
            actual.Add(Q);
            actual.Add(D);
            actual.Add(N);
            List <int> expected = new List <int>();

            expected.AddRange(coins);
            CollectionAssert.AreEqual(expected, actual);
        }
    // Start is called before the first frame update
    void Awake()
    {
        saveObject = new SaveObject();

        sushis       = new List <GameObject>();
        saucebottles = new List <GameObject>();

        tuna       = GameObject.Find("Tuna");
        yellowfish = GameObject.Find("Yellowfish");
        salmon     = GameObject.Find("Salmon");
        roeboat    = GameObject.Find("RoeBoat");
        shrimp     = GameObject.Find("Shrimp");

        hot     = GameObject.Find("HotSauce");
        xeno    = GameObject.Find("XenoSauce");
        tron    = GameObject.Find("TronSauce");
        trek    = GameObject.Find("TrekSauce");
        monster = GameObject.Find("MonsterSauce");
        scifi   = GameObject.Find("SciFiSauce");
        digital = GameObject.Find("DigitalSauce");
        target  = GameObject.Find("TargetSauce");

        vendingManager = GameObject.Find("Screen").GetComponent <VendingManager>();
    }