public void ChangeIntoQuarDimNicTest(double balance, int[] coins) { VendingMachine vm = new VendingMachine(); vm.StockItems(); vm.Balance = balance; VendingManager vmgr = new VendingManager(); List <int> actual = new List <int>(); int Q = 0; int D = 0; int N = 0; (Q, D, N) = vmgr.ChangeIntoQuarDimNic(vm); actual.Add(Q); actual.Add(D); actual.Add(N); List <int> expected = new List <int>(); expected.AddRange(coins); CollectionAssert.AreEqual(expected, actual); }
// Start is called before the first frame update void Awake() { saveObject = new SaveObject(); sushis = new List <GameObject>(); saucebottles = new List <GameObject>(); tuna = GameObject.Find("Tuna"); yellowfish = GameObject.Find("Yellowfish"); salmon = GameObject.Find("Salmon"); roeboat = GameObject.Find("RoeBoat"); shrimp = GameObject.Find("Shrimp"); hot = GameObject.Find("HotSauce"); xeno = GameObject.Find("XenoSauce"); tron = GameObject.Find("TronSauce"); trek = GameObject.Find("TrekSauce"); monster = GameObject.Find("MonsterSauce"); scifi = GameObject.Find("SciFiSauce"); digital = GameObject.Find("DigitalSauce"); target = GameObject.Find("TargetSauce"); vendingManager = GameObject.Find("Screen").GetComponent <VendingManager>(); }