private List <WheelMenuItem> PrepareDataSource(Client sender, object target, params object[] args)
        {
            List <WheelMenuItem> menuItems = new List <WheelMenuItem>();

            if (target is Client)
            {
            }
            else if (target is VehicleEntity vehicle)
            {
                CharacterEntity senderCharacter = sender.GetAccountEntity().CharacterEntity;
                if (VehicleScript.GetVehicleDoorCount((VehicleHash)vehicle.GameVehicle.Model) >= 4)
                {
                    menuItems.Add(new WheelMenuItem("hood", senderCharacter, target,
                                                    (s, e) => VehicleScript.ChangeDoorState(s, ((VehicleEntity)e).GameVehicle.Handle, (int)Doors.Hood)));
                    menuItems.Add(new WheelMenuItem("trunk", senderCharacter, target,
                                                    (s, e) => VehicleScript.ChangeDoorState(s, ((VehicleEntity)e).GameVehicle.Handle, (int)Doors.Trunk)));
                }
                if (vehicle.DbModel.Character == sender.GetAccountEntity().CharacterEntity.DbModel)
                {
                    menuItems.Add(new WheelMenuItem("lock", senderCharacter, null,
                                                    (s, e) => VehicleScript.ChangePlayerVehicleLockState(s)));
                }
                menuItems.Add(new WheelMenuItem("numberplate", senderCharacter, target,
                                                (s, e) => VehicleScript.ShowVehiclesInformation(s, ((VehicleEntity)e).DbModel, true)));
            }
            return(menuItems);
        }
Example #2
0
        public void Configure(IApplicationBuilder app, IWebHostEnvironment env)
        {
            if (env.IsDevelopment())
            {
                app.UseDeveloperExceptionPage();
            }

            app.UseSwagger();

            app.UseSwaggerUI(c => {
                c.SwaggerEndpoint("/swagger/v1/swagger.json", "v1");
            });
            app.UseHttpsRedirection();

            app.UseRouting();

            app.UseAuthorization();
            app.UseAuthentication();

            app.UseEndpoints(endpoints =>
            {
                endpoints.MapControllers();
            });

            using var scope   = app.ApplicationServices.GetService <IServiceScopeFactory>().CreateScope();
            using var context = scope.ServiceProvider.GetRequiredService <ApplicationDbContext>();
            if (context.Database.EnsureCreated())
            {
                var roles        = RoleScript.Roles();
                var admin        = AdministratorScript.ApplicationUser();
                var adminUser    = UserRoleScript.UserRole(roles.FirstOrDefault(x => x.NormalizedName.Equals("ADMINISTRATOR")), admin);
                var types        = TypeScript.GetTypes();
                var company      = CompanyScript.GetCompany();
                var user         = UserScript.ApplicationUser();
                var userRole     = UserRoleScript.UserRole(roles.FirstOrDefault(x => x.NormalizedName.Equals("USER")), user);
                var vehiclesList = VehicleScript.GetVehicles();

                context.Roles.AddRangeAsync(roles).Wait();

                context.ApplicationUser.Add(admin);

                context.UserRoles.Add(adminUser);

                context.Type.AddRangeAsync(types).Wait();

                context.Company.Add(company);

                context.ApplicationUser.Add(user);

                context.UserRoles.Add(userRole);

                context.UserCompany.Add(new UserCompany {
                    CompanyID = company.ID, UserID = user.Id
                });

                context.SaveChangesAsync().Wait();
            }
        }
Example #3
0
 private void Awake()
 {
     S = this;
 }
Example #4
0
 public override void ApplyEffect(VehicleScript entity)
 {
     entity.AddEffect(this);
 }
Example #5
0
 // implementation of damage effect
 public override void ApplyEffect(VehicleScript entity)
 {
     entity.GetComponent <HealthScript>().TakeDamage(damage);
 }
Example #6
0
 protected Vector3 Evade(VehicleScript targetVehicle)
 {
     return(Flee(targetVehicle.transform.position + (evadeMag * targetVehicle.Velocity)));
 }
Example #7
0
 protected Vector3 Pursue(VehicleScript targetVehicle)
 {
     return(Seek(targetVehicle.transform.position + (pursuitMag * targetVehicle.Velocity)));
 }
    void IPunInstantiateMagicCallback.OnPhotonInstantiate(PhotonMessageInfo info)
    {
        Debug.Log("Spawn start");
        GetComponent <VehicleHealthManager>().SetupVehicleManager();

        gamestateTracker = FindObjectOfType <GamestateTracker>();

        teamId = (int)info.photonView.InstantiationData[0];

        gameObject.name = gameObject.name + teamId;

        MonoBehaviour[]      scripts = GetComponentsInChildren <MonoBehaviour>(true);
        List <MonoBehaviour> playerDriverScriptsList = new List <MonoBehaviour>();
        List <MonoBehaviour> playerGunnerScriptsList = new List <MonoBehaviour>();
        List <MonoBehaviour> aiDriverScriptsList     = new List <MonoBehaviour>();
        List <MonoBehaviour> aiGunnerScriptsList     = new List <MonoBehaviour>();

        foreach (MonoBehaviour script in scripts)
        {
            object[] vehicleScriptAttributes = script.GetType().GetCustomAttributes(typeof(VehicleScript), false);
            foreach (object attribute in vehicleScriptAttributes)
            {
                VehicleScript vehicleScript = attribute as VehicleScript;
                if (vehicleScript == null)
                {
                    Debug.LogWarning("Non-VehicleScript script picked up");
                }
                else
                {
                    if (vehicleScript.scriptType == ScriptType.playerDriverScript)
                    {
                        playerDriverScriptsList.Add(script);
                    }
                    if (vehicleScript.scriptType == ScriptType.playerGunnerScript)
                    {
                        playerGunnerScriptsList.Add(script);
                    }
                    if (vehicleScript.scriptType == ScriptType.aiDriverScript)
                    {
                        aiDriverScriptsList.Add(script);
                    }
                    if (vehicleScript.scriptType == ScriptType.aiGunnerScript)
                    {
                        aiGunnerScriptsList.Add(script);
                    }
                }
            }
        }

        playerDriverScripts = playerDriverScriptsList.ToArray();
        playerGunnerScripts = playerGunnerScriptsList.ToArray();
        aiDriverScripts     = aiDriverScriptsList.ToArray();
        aiGunnerScripts     = aiGunnerScriptsList.ToArray();

        //GamestateTracker.PlayerDetails driverDetails = gamestateTracker.GetPlayerWithDetails(role: "Driver", teamId: teamId);
        //GamestateTracker.PlayerDetails gunnerDetails = gamestateTracker.GetPlayerWithDetails(role: "Gunner", teamId: teamId);
        PlayerEntry driverEntry = gamestateTracker.players.Find((PlayerEntry entry) => {
            return(entry.role == (short)PlayerEntry.Role.Driver &&
                   entry.teamId == teamId);
        });

        driverNickName = driverEntry.name;
        driverId       = driverEntry.id;
        botDriver      = driverEntry.isBot;

        PlayerEntry gunnerEntry = gamestateTracker.players.Find((PlayerEntry entry) => {
            return(entry.role == (short)PlayerEntry.Role.Gunner &&
                   entry.teamId == teamId);
        });

        gunnerNickName = gunnerEntry.name;
        gunnerId       = gunnerEntry.id;
        botGunner      = gunnerEntry.isBot;

        GetComponentInChildren <PotatoEffects>().Setup();

        // firstly, if the gunner is a human, transfer the photonview ownership to the player's client
        PhotonNetwork.AddCallbackTarget(GetComponentInChildren <GunnerWeaponManager>());

        if (!botDriver)
        {
            TransferDriverPhotonViewOwnership();
        }
        if (!botGunner)
        {
            TransferGunnerPhotonViewOwnership();
        }

        // transfer control to master client if bot
        if (botDriver)
        {
            driverPhotonView.TransferOwnership(PhotonNetwork.MasterClient);
        }
        if (botGunner)
        {
            gunnerPhotonView.TransferOwnership(PhotonNetwork.MasterClient);
        }
    }
Example #9
0
 public abstract void ApplyEffect(VehicleScript entity);