protected ObjectController(ObjectPart part, UUID sceneID, SceneInterface.LocationInfoProvider locInfoProvider)
 {
     SceneID              = sceneID;
     m_StateData          = new PhysicsStateData(part, sceneID);
     m_Part               = part;
     m_Vehicle            = part.VehicleParams.GetMotor();
     LocationInfoProvider = locInfoProvider;
 }
Example #2
0
 public VehicleInstance(UUID sceneID)
 {
     GravityConstant = 9.81;
     Mass            = 1;
     m_VehicleParams = new VehicleParams(new ObjectPart());
     m_PhysicsState  = m_PhysicsState = new PhysicsStateData(new VehicleObject(), sceneID);
     m_VehicleMotor  = m_VehicleParams.GetMotor();
     Init();
 }
    public virtual void Init()
    {
        motor = GetComponent <VehicleMotor>();
        body  = GetComponent <Rigidbody>();

        raceManager = GameObject.Find("RaceManager").GetComponent <RaceManager>();

        NextCheckPoint = raceManager.GetNextCheckPoint(this);
        OnNextCheckPoint();

        if (raceManager != null && !raceManager.bRaceComplete)
        {
            raceManager.AddCar(this);
        }
    }
 void Start()
 {
     motor = GetComponent< VehicleMotor >();
 }
Example #5
0
 private void Start()
 {
     motor = GetComponent <VehicleMotor>();
 }
 void Start()
 {
     tilt = GetComponent< TiltReader >();
     motor = GetComponent< VehicleMotor >();
 }